public Personnage(string unNom, int unNiveau, Classe uneClasse, float deLxp, Race uneRace, string unSexe, int unPoids, int lInit, int laForce, int laConstite, int laDex, int lIntell, int laSagesse, int leCharisme, int LaCA, int laVigueur, int lesReflexes, int laVolonte, int laVd, int lesPvMax, int lePeril, int laValeurRecup, int nbRecupJour, int lesPvActuel, int leNbRecupUtile, int lesPdvTemporaires, bool leSecondSouffle, int leNbEchec, int leModifSave, string lesRestistances, List <string> lesLangues, List <string> lesTalents, List <Pouvoir> uneListePouvoir, int lesPieceOr, int lesPieceArgent, int lesPieceCuivre, List <Arme> desArmes, List <Armure> desArmures) { this.nom = unNom; this.niveau = unNiveau; this.laClasse = uneClasse; this.xp = deLxp; this.laRace = uneRace; this.sexe = unSexe; this.poids = unPoids; this.initiative = lInit; this.force = laForce; this.constitution = laConstite; this.dexeterite = laDex; this.intelligence = lIntell; this.sagesse = laSagesse; this.charisme = leCharisme; this.classeArmure = LaCA; this.vigueur = laVigueur; this.reflexe = lesReflexes; this.volonte = laVolonte; this.vd = laVd; this.pvMax = lesPvMax; this.peril = lePeril; this.valeurRecup = laValeurRecup; this.recupJour = nbRecupJour; this.pvActuel = lesPvActuel; this.nbRecupUtil = leNbRecupUtile; this.pdvTemporaire = lesPdvTemporaires; this.secondSouffle = leSecondSouffle; this.nbEchecSave = leNbEchec; this.modifJetSave = leModifSave; this.resistances = lesRestistances; this.langues = lesLangues; this.talents = lesTalents; this.listePouvoir = uneListePouvoir; this.pieceOr = lesPieceOr; this.pieceArgent = lesPieceArgent; this.pieceCuivre = lesPieceCuivre; this.armes = desArmes; this.armures = desArmures; }
public Personnage(string unNom, int unNiveau,Classe uneClasse, float deLxp, Race uneRace, string unSexe, int unPoids,int lInit, int laForce, int laConstite, int laDex, int lIntell, int laSagesse, int leCharisme, int LaCA, int laVigueur, int lesReflexes, int laVolonte, int laVd, int lesPvMax, int lePeril, int laValeurRecup, int nbRecupJour, int lesPvActuel, int leNbRecupUtile, int lesPdvTemporaires, bool leSecondSouffle, int leNbEchec, int leModifSave, string lesRestistances, List<string> lesLangues, List<string> lesTalents, List<Pouvoir> uneListePouvoir, int lesPieceOr, int lesPieceArgent, int lesPieceCuivre, List<Arme> desArmes, List<Armure> desArmures) { this.nom = unNom; this.niveau = unNiveau; this.laClasse = uneClasse; this.xp = deLxp; this.laRace = uneRace; this.sexe = unSexe; this.poids = unPoids; this.initiative = lInit; this.force = laForce; this.constitution = laConstite; this.dexeterite = laDex; this.intelligence = lIntell; this.sagesse = laSagesse; this.charisme = leCharisme; this.classeArmure = LaCA; this.vigueur = laVigueur; this.reflexe = lesReflexes; this.volonte = laVolonte; this.vd = laVd; this.pvMax = lesPvMax; this.peril = lePeril; this.valeurRecup = laValeurRecup; this.recupJour = nbRecupJour; this.pvActuel = lesPvActuel; this.nbRecupUtil = leNbRecupUtile; this.pdvTemporaire = lesPdvTemporaires; this.secondSouffle = leSecondSouffle; this.nbEchecSave = leNbEchec; this.modifJetSave = leModifSave; this.resistances = lesRestistances; this.langues = lesLangues; this.talents = lesTalents; this.listePouvoir = uneListePouvoir; this.pieceOr = lesPieceOr; this.pieceArgent = lesPieceArgent; this.pieceCuivre = lesPieceCuivre; this.armes = desArmes; this.armures = desArmures; }