/// <summary> /// Generiert eine Zellstruktur mit der angegebenen Länge und Breite. Die Ränder werden automatisch dazu addiert. /// </summary> /// <param name="s_width">Breite der gewünschten Struktur.</param> /// <param name="s_height">Länge der gewünschten Struktur</param> /// <returns>Einen GenStructHelper mit den Strukturinformationen.</returns> public GenStructHelper GenerateStructure(int s_width, int s_height) { List <DominoDefinition> DominoList = new List <DominoDefinition>(); GenStructHelper g = new GenStructHelper() // Initialize GenStructHelper with final size. { width = cells[0, 0].width + cells[1, 1].width * s_width + cells[2, 2].width, height = cells[0, 0].height + cells[1, 1].height * s_height + cells[2, 2].height }; for (int x = -1; x < s_width + 1; x++) { for (int y = -1; y < s_height + 1; y++) { DominoList.AddRange( (cells[(x == -1) ? 0 : ((x == s_width) ? 2 : 1), (y == -1) ? 0 : ((y == s_height) ? 2 : 1)] .TransformDefinition( (x == -1) ? 0 : (cells[1, 1].width * x + cells[0, 0].width), (y == -1) ? 0 : (cells[1, 1].height * y + cells[0, 0].height), x, y, s_width, s_height)) .Dominoes); } } g.dominoes = DominoList.ToArray(); g.HasProtocolDefinition = HasProtocolDefinition; return(g); }
public GenStructHelper GenerateCircle() { List <DominoDefinition> dominos = new List <DominoDefinition>(); int circlecount = 0; int diameter = d_min; while (circlecount < circles) { diameter += 2 * domino_height + 2 * normal_distance; // get number of dominoes in this spiral double domino_angle = Math.Asin((double)domino_width / diameter) * 2; double distance_angle = Math.Asin((double)tangential_distance / diameter) * 2; int current_domino_count = (int)Math.Floor(2 * Math.PI / ((double)domino_angle + distance_angle)); // equally space the distance between all dominoes distance_angle = (2 * Math.PI - (domino_angle * current_domino_count)) / current_domino_count; // calculate dominoes double angle = 0; for (int i = 0; i < current_domino_count; i++) { DominoDefinition d = GenerateDomino(diameter, angle, domino_angle); angle += domino_angle + distance_angle; dominos.Add(d); } circlecount++; } DominoDefinition[] Domino = dominos.ToArray(); float x_min = int.MaxValue; float y_min = int.MaxValue; float x_max = int.MinValue; float y_max = int.MinValue; foreach (DominoDefinition d in Domino) { RectangleF container = d.GetContainer(); if (container.X < x_min) { x_min = container.X; } if (container.Y < y_min) { y_min = container.Y; } if (container.X + container.Width > x_max) { x_max = container.X + container.Width; } if (container.Y + container.Height > y_max) { y_max = container.Y + container.Height; } } for (int i = 0; i < Domino.Length; i++) { Domino[i] = Domino[i].TransformDefinition(-x_min, -y_min, 0, 0, 0, 0); } GenStructHelper g = new GenStructHelper(); g.HasProtocolDefinition = false; g.dominoes = Domino; g.width = x_max - x_min; g.height = y_max - y_min; return(g); GenStructHelper circle = new GenStructHelper(); // do some magic return(circle); }
public GenStructHelper GenerateSpiral() { List <DominoDefinition> dominolist = new List <DominoDefinition>(); double theta = theta_min; int ycounter = 0; while (theta < theta_max) { DominoDefinition d = CreateDomino(theta); d.ProtocolDefinition = new DominoProtocolDefinition(); d.ProtocolDefinition.yParams.yConstant = (int)Math.Floor((theta - theta_min) / (2d * Math.PI)); d.ProtocolDefinition.xParams.xConstant = ycounter; dominolist.Add(d); double start_value = theta + 0.01d; double theta_new = newton_archimedean(theta, start_value, (double)tangential_distance + (double)domino_width); while (theta_new < theta) { start_value += 0.01d; theta_new = newton_archimedean(theta, start_value, (double)tangential_distance + (double)domino_width); } ycounter++; if ((int)Math.Floor((theta - theta_min) / (2d * Math.PI)) != (int)Math.Floor((theta_new - theta_min) / (2d * Math.PI))) { ycounter = 0; } theta = theta_new; } DominoDefinition[] Domino = dominolist.ToArray(); float x_min = int.MaxValue; float y_min = int.MaxValue; float x_max = int.MinValue; float y_max = int.MinValue; foreach (DominoDefinition d in Domino) { RectangleF container = d.GetContainer(); if (container.X < x_min) { x_min = container.X; } if (container.Y < y_min) { y_min = container.Y; } if (container.X + container.Width > x_max) { x_max = container.X + container.Width; } if (container.Y + container.Height > y_max) { y_max = container.Y + container.Height; } } for (int i = 0; i < Domino.Length; i++) { Domino[i] = Domino[i].TransformDefinition(-x_min, -y_min, 0, 0, 0, 0); } GenStructHelper g = new GenStructHelper(); g.HasProtocolDefinition = true; g.dominoes = Domino; g.width = x_max - x_min; g.height = y_max - y_min; return(g); }