public override void Play(Player player) { base.Play(player); // We're looking for 2 non-Golem Action cards player.BeginDrawing(); while (player.Revealed[Category.Action].Count(c => c.CardType != Cards.Alchemy.TypeClass.Golem) < 2 && player.CanDraw) player.Draw(DeckLocation.Revealed); player.EndDrawing(); player.Revealed.BeginChanges(); CardCollection actions = player.Revealed[c => (c.Category & Category.Action) == Category.Action && c.CardType != Cards.Alchemy.TypeClass.Golem]; player.DiscardRevealed(c => !actions.Contains(c)); player.Revealed.EndChanges(); CardCollection cardsToPlay = player.RetrieveCardsFrom(DeckLocation.Revealed); Choice choice = new Choice("Which card would you like to play first?", this, actions, player); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { actions.Remove(result.Cards[0]); // Play the first (selected) one player.AddCardInto(DeckLocation.Private, result.Cards[0]); player.Actions++; player.PlayCardInternal(result.Cards[0], "first"); } else player.PlayNothing("first"); if (actions.Count > 0) { // Play the other one player.AddCardInto(DeckLocation.Private, actions[0]); player.Actions++; player.PlayCardInternal(actions[0], "second"); } else player.PlayNothing("second"); }
public override void Play(Player player) { base.Play(player); Choice choice = new Choice(String.Format("You may play a Treasure card twice", player), this, player.Hand[Cards.Category.Treasure], player, false, 0, 1); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { Card card = result.Cards[0]; player.PlayCardInternal(card); player.PlayCardInternal(card, " again"); if (player.InPlay.Contains(card)) player.Trash(player.RetrieveCardFrom(DeckLocation.InPlay, card)); } else player.PlayNothing(); }
public override void Play(Player player) { this._CanCleanUp = true; base.Play(player); Choice choice = new Choice(String.Format("Choose an Action card to play twice", player), this, player.Hand[Cards.Category.Action], player); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { result.Cards[0].ModifiedBy = this; player.Actions++; PlayerMode previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], String.Empty); Card logicalCard = result.Cards[0].LogicalCard; player.PlayCard(result.Cards[0].LogicalCard, previousPlayerMode); player.Actions++; previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], "again"); player.PlayCard(logicalCard, previousPlayerMode); this._CanCleanUp = logicalCard.CanCleanUp; } else player.PlayNothing(); }
public override void Play(Player player) { this._CanCleanUp = true; base.Play(player); Choice choice = new Choice(String.Format("You may play an Action card twice", player), this, player.Hand[Cards.Category.Action], player, false, 0, 1); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { Card card = result.Cards[0]; card.ModifiedBy = this; player.Actions++; PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty); Card logicalCard = card.LogicalCard; player.PlayCard(card.LogicalCard, previousPlayerMode); player.Actions++; previousPlayerMode = player.PutCardIntoPlay(card, "again"); player.PlayCard(logicalCard, previousPlayerMode); this._CanCleanUp = logicalCard.CanCleanUp; if (player.InPlay.Contains(card)) player.Trash(DeckLocation.InPlay, card); Cost trashedCardCost = player._Game.ComputeCost(card); SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && (supply.Category & Cards.Category.Action) == Cards.Category.Action && supply.CurrentCost == (trashedCardCost + new Coin(1))); Choice choiceGain = new Choice("Gain an Action card", this, gainableSupplies, player, false); ChoiceResult resultGain = player.MakeChoice(choiceGain); if (resultGain.Supply != null) player.Gain(resultGain.Supply); } else player.PlayNothing(); }