public void AddResults(StrategyComparisonResults results, Func<string, string> GetOutputFilename) { System.Threading.Interlocked.Increment(ref outstandingTasks); // write out HTML report summary var thread = new System.Threading.Thread(delegate() { var generator = new HtmlReportGenerator(results); CreateHtmlReport(generator, GetOutputFilename(results.comparison.playerActions[0].PlayerName + " VS " + results.comparison.playerActions[1].PlayerName + ".html")); System.Threading.Interlocked.Decrement(ref outstandingTasks); }); thread.Start(); }
protected object GetLineGraphData( StrategyComparisonResults comparisonResults, string title, ForwardAndReversePerTurnPlayerCounters counters) { if (!counters.forwardTotal.HasNonZeroData) { return null; } int maxTurn = comparisonResults.gameEndOnTurnHistogramData.GetXAxisValueCoveringUpTo(97); var options = GoogleChartsHelper.GetLineGraphOptions( "title", comparisonResults.comparison.playerActions[0].PlayerName, comparisonResults.comparison.playerActions[1].PlayerName, counters, comparisonResults.statGatherer.turnCounters, maxTurn); return options; }
public StrategyComparisonResults ComparePlayers( GetLogForGame getHumanReadableLogWriter = null, GetLogForGame getDebugLogWriter = null, bool shouldParallel = true, bool gatherStats = true, CreateGameLog createGameLog = null, int randomSeed = 0) { PlayerAction player1 = playerActions[0]; PlayerAction player2 = playerActions[1]; var result = new StrategyComparisonResults(this, gatherStats); Action <int> loopBody = delegate(int gameCount) { System.Threading.Interlocked.Increment(ref totalGameCount); using (IndentedTextWriter textWriter = getHumanReadableLogWriter != null ? getHumanReadableLogWriter(gameCount) : null) using (IndentedTextWriter debugWriter = getDebugLogWriter != null ? getDebugLogWriter(gameCount) : null) { var gameLogs = new List <IGameLog>(); if (gatherStats) { gameLogs.Add(result.statGatherer); } if (createGameLog != null) { gameLogs.Add(createGameLog()); } if (textWriter != null) { var humanReadableGameLog = new HumanReadableGameLog(textWriter); gameLogs.Add(humanReadableGameLog); var gainSequenceGameLog = new GainSequenceGameLog(textWriter); gameLogs.Add(gainSequenceGameLog); } if (debugWriter != null) { var debugLog = new DebugGameLog(debugWriter); gameLogs.Add(debugLog); var gainSequenceGameLog = new GainSequenceGameLog(debugWriter); gameLogs.Add(gainSequenceGameLog); } var gameLogMultiplexer = new GameLogMultiplexer(gameLogs.ToArray()); // swap order every game if needed int[] playedPositions = this.GetPlayerOrderForGameNumber(gameCount); Random random = new Random(gameCount + randomSeed); using (Game game = new Game(random, gameConfig, gameLogMultiplexer)) { GameState gameState = new GameState( playerActions, playedPositions, game); gameState.PlayGameToEnd(); PlayerState[] winners = gameState.WinningPlayers; int player1Score = gameState.players.OriginalPlayerOrder[playedPositions[0]].TotalScore(); int player2Score = gameState.players.OriginalPlayerOrder[playedPositions[1]].TotalScore(); int scoreDifference = player2Score - player1Score; lock (result) { result.pointSpreadHistogramData.AddOneToBucket(scoreDifference); result.gameEndOnTurnHistogramData.AddOneToBucket(gameState.players.CurrentPlayer.TurnNumber); result.maxTurnNumber = Math.Max(gameState.players.CurrentPlayer.TurnNumber, result.maxTurnNumber); if (winners.Length == 1) { int winningPlayerIndex = winners[0].Actions == player1 ? 0 : 1; result.winnerCount[winningPlayerIndex]++; } else { result.tieCount++; } } } } }; if (shouldParallel) { Parallel.ForEach(Enumerable.Range(0, numberOfGames), loopBody); } else { for (int gameCount = 0; gameCount < numberOfGames; ++gameCount) { loopBody(gameCount); } } result.gameEndOnTurnHistogramData.InitializeAllBucketsUpTo(result.maxTurnNumber); return(result); }
public StrategyComparisonResults ComparePlayers( GetLogForGame getHumanReadableLogWriter = null, GetLogForGame getDebugLogWriter = null, bool shouldParallel = true, bool gatherStats = true, CreateGameLog createGameLog = null, int randomSeed = 0) { PlayerAction player1 = playerActions[0]; PlayerAction player2 = playerActions[1]; var result = new StrategyComparisonResults(this, gatherStats); Action<int> loopBody = delegate(int gameCount) { System.Threading.Interlocked.Increment(ref totalGameCount); using (IndentedTextWriter textWriter = getHumanReadableLogWriter != null ? getHumanReadableLogWriter(gameCount) : null) using (IndentedTextWriter debugWriter = getDebugLogWriter != null ? getDebugLogWriter(gameCount) : null) { var gameLogs = new List<IGameLog>(); if (gatherStats) { gameLogs.Add(result.statGatherer); } if (createGameLog != null) { gameLogs.Add(createGameLog()); } if (textWriter != null) { var humanReadableGameLog = new HumanReadableGameLog(textWriter); gameLogs.Add(humanReadableGameLog); var gainSequenceGameLog = new GainSequenceGameLog(textWriter); gameLogs.Add(gainSequenceGameLog); } if (debugWriter != null) { var debugLog = new DebugGameLog(debugWriter); gameLogs.Add(debugLog); var gainSequenceGameLog = new GainSequenceGameLog(debugWriter); gameLogs.Add(gainSequenceGameLog); } var gameLogMultiplexer = new GameLogMultiplexer(gameLogs.ToArray()); // swap order every game if needed int[] playedPositions = this.GetPlayerOrderForGameNumber(gameCount); Random random = new Random(gameCount + randomSeed); using (Game game = new Game(random, gameConfig, gameLogMultiplexer)) { GameState gameState = new GameState( playerActions, playedPositions, game); gameState.PlayGameToEnd(); PlayerState[] winners = gameState.WinningPlayers; int player1Score = gameState.players.OriginalPlayerOrder[playedPositions[0]].TotalScore(); int player2Score = gameState.players.OriginalPlayerOrder[playedPositions[1]].TotalScore(); int scoreDifference = player2Score - player1Score; lock (result) { result.pointSpreadHistogramData.AddOneToBucket(scoreDifference); result.gameEndOnTurnHistogramData.AddOneToBucket(gameState.players.CurrentPlayer.TurnNumber); result.maxTurnNumber = Math.Max(gameState.players.CurrentPlayer.TurnNumber, result.maxTurnNumber); if (winners.Length == 1) { int winningPlayerIndex = winners[0].Actions == player1 ? 0 : 1; result.winnerCount[winningPlayerIndex]++; } else { result.tieCount++; } } } } }; if (shouldParallel) { Parallel.ForEach(Enumerable.Range(0, numberOfGames), loopBody); } else { for (int gameCount = 0; gameCount < numberOfGames; ++gameCount) loopBody(gameCount); } result.gameEndOnTurnHistogramData.InitializeAllBucketsUpTo(result.maxTurnNumber); return result; }
public static string GetHtmlReport(StrategyComparisonResults comparisonResults) { var htmlGenerator = new HtmlReportGenerator(comparisonResults); return htmlGenerator.CreateHtmlReport(); }
public HtmlReportGenerator(StrategyComparisonResults comparisonResults) { this.comparisonResults = comparisonResults; }