private void DeleteTexture(DynamicInputTexture texture) { if (texture == EditingTexture) { EditingTexture = null; } Textures.Remove(texture); }
/// <summary> /// Given a texture will return a mapping between each emulated device name and map of key name to list of regions /// </summary> /// <param name="texture"></param> /// <returns></returns> private Dictionary <string, Dictionary <string, List <RectRegion> > > CollectRegionsForDevices(DynamicInputTexture texture) { Dictionary <string, Dictionary <string, List <RectRegion> > > result = new Dictionary <string, Dictionary <string, List <RectRegion> > >(); foreach (var region in texture.Regions) { if (result.ContainsKey(region.Device.Name)) { var key_to_regions = result[region.Device.Name]; if (key_to_regions.ContainsKey(region.Key.Name)) { key_to_regions[region.Key.Name].Add(region); } else { key_to_regions.Add(region.Key.Name, new List <RectRegion> { region }); } } else { var key_to_regions = new Dictionary <string, List <RectRegion> >(); key_to_regions.Add(region.Key.Name, new List <RectRegion> { region }); result.Add(region.Device.Name, key_to_regions); } } return(result); }
private void EditTexture(DynamicInputTexture texture) { EditingTexture = texture; }