private int RollHitDie() { int health = DiceRoller.RollDie(model.PlayerClass.ClassHitDie); while (health == 1) { health = DiceRoller.RollDie(model.PlayerClass.ClassHitDie); } return(health); }
public void RollStats() { Dictionary <string, int> baseStats = new Dictionary <string, int>(); List <int> statRoll = DiceRoller.RollStats(); for (int i = 0; i < 6; i++) { baseStats.Add(model.PlayerClass.ClassAbilityOrder[i], statRoll[i]); } foreach (KeyValuePair <string, int> kv in model.PlayerRace.RaceScoreBuff) { baseStats[kv.Key] += kv.Value; } model.PlayerAbilityScore = baseStats; }
public static List <int> RollStats() { //?? Sums List <int> sums = new List <int>(); List <List <int> > stats = new List <List <int> >(); //?? Loops, Certain Values do { // Clear all sums. sums.Clear(); // Loop over each stat for (int i = 0; i < 6; i++) { List <int> stat = new List <int>(); // generate 4 values. for (int x = 0; x < 4; x++) { stat.Add(DiceRoller.RollDie(6)); } // Sort stat.Sort(); // Remove Lowest Element stat.RemoveAt(0); // Add to the list of sums. sums.Add(stat.Sum()); // Add to list of stats. stats.Add(stat); } } while (sums.Sum() < 70 || sums.Max() < 15); return((from sum in sums orderby sum descending select sum).ToList()); }