public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Creature player, Target target = null, CastedSpell spell = null, RollResults dice = null) { ExpectingArguments(args, 1, 15); if (player != null) { string effectName; int hue, saturation, brightness, timeOffset, secondaryHue, secondarySaturation, secondaryBrightness, yOffset, xOffset; double scale, rotation, autoRotation, velocityX, velocityY; AddSpellCastEffect.GetVisualEffectParameters(args, player, target, spell, out effectName, out hue, out saturation, out brightness, out scale, out rotation, out autoRotation, out timeOffset, out secondaryHue, out secondarySaturation, out secondaryBrightness, out xOffset, out yOffset, out velocityX, out velocityY); player.AddSpellHitEffect(effectName, hue, saturation, brightness, scale, rotation, autoRotation, timeOffset, secondaryHue, secondarySaturation, secondaryBrightness, xOffset, yOffset, velocityX, velocityY); } return(null); }
public EffectEventArgs(List <string> args, Creature player, Target target, CastedSpell spell) { string effectName; int hue, saturation, brightness, timeOffset, secondaryHue, secondarySaturation, secondaryBrightness, offsetX, offsetY; double scale, rotation, autoRotation, velocityX, velocityY; AddSpellCastEffect.GetVisualEffectParameters(args, player, target, spell, out effectName, out hue, out saturation, out brightness, out scale, out rotation, out autoRotation, out timeOffset, out secondaryHue, out secondarySaturation, out secondaryBrightness, out offsetX, out offsetY, out velocityX, out velocityY); EffectName = effectName; Hue = hue; Saturation = saturation; Brightness = brightness; TimeOffset = timeOffset; SecondaryHue = secondaryHue; SecondarySaturation = secondarySaturation; SecondaryBrightness = secondaryBrightness; OffsetX = offsetX; OffsetY = offsetY; Scale = scale; Rotation = rotation; AutoRotation = autoRotation; VelocityX = velocityX; VelocityY = velocityY; }