예제 #1
0
        /// <summary>
        /// Core method to overlay the given video stream with its
        /// properties on the output stream (given by the pointer).
        /// </summary>
        /// <param name="outputDataPointer">Pointer to the output data stream</param>
        /// <param name="videoStream">The <see cref="VideoStream"/> to overlay on the output.</param>
        private unsafe void OverlayVideoStream(IntPtr outputDataPointer, VideoStream videoStream)
        {
            RectangleF streamPosition = videoStream.Position;

            var streamWidth  = (int)Math.Abs(streamPosition.Width * this.outputStream.StreamWidth);
            var streamHeight = (int)Math.Abs(streamPosition.Height * this.outputStream.StreamHeight);

            var resizeStream = (streamWidth != Math.Abs(videoStream.StreamWidth) || streamHeight != Math.Abs(videoStream.StreamHeight));

            if (videoStream.FlipY)
            {
                var top = 1 - streamPosition.Height - streamPosition.Top;
                streamPosition.Location = new PointF(streamPosition.Left, top);
            }

            var streamLeft = (int)Math.Abs(streamPosition.Left * this.outputStream.StreamWidth);
            var streamTop  = (int)Math.Abs(streamPosition.Top * this.outputStream.StreamHeight);

            var resizedStream = videoStream;

            if (resizeStream)
            {
                resizedStream = this.ResizeBicubic(videoStream, new Size(streamWidth, streamHeight));
            }

            byte *p;
            long  r, g, b;

            // For each column in the area of the gaze cursor
            // overlay rectangle
            for (int y = 0; y < Math.Abs(resizedStream.StreamHeight); y++)
            {
                // Calculate the read/write positions
                // of the video stream at the area
                int src = 0;
                if (videoStream.FlipY)
                {
                    src = y * resizedStream.StreamStride;
                }
                else
                {
                    src = (resizedStream.StreamHeight - y - 1) * resizedStream.StreamStride;
                }

                int dst = (streamTop + y) * this.outputStream.StreamStride;

                // Jump to the correct column
                byte *sourcePointer      = (byte *)(src + resizedStream.BufferPointer.ToInt32());
                byte *destinationPointer = (byte *)(dst + outputDataPointer.ToInt32());

                // Move to correct x-Position in the column
                // were the video overlay is placed
                destinationPointer += resizedStream.StreamBBP * streamLeft;

                // For each pixel in the column
                // starting at the correct position
                for (int x = 0; x < resizedStream.StreamWidth; x++)
                {
                    // Get the ouput bytes
                    p = &destinationPointer[0];

                    // calculate the transparency of the gaze cursor
                    float transparency = resizedStream.Alpha;

                    // merge source and gaze cursor overlay using
                    // the gaze cursors transparency
                    r = (long)((byte)(transparency * sourcePointer[RGBR])
                               + ((1 - transparency) * p[RGBR]));
                    g = (long)((byte)(transparency * sourcePointer[RGBG])
                               + ((1 - transparency) * p[RGBG]));
                    b = (long)((byte)(transparency * sourcePointer[RGBB])
                               + ((1 - transparency) * p[RGBB]));

                    // Set the rgb values for the output
                    destinationPointer[RGBR] = (byte)r;
                    destinationPointer[RGBG] = (byte)g;
                    destinationPointer[RGBB] = (byte)b;

                    // Move source and output pointer according
                    // to bbp
                    sourcePointer      += resizedStream.StreamBBP;
                    destinationPointer += resizedStream.StreamBBP;
                }
            }

            if (resizeStream)
            {
                // Free resources of resized stream
                Marshal.FreeHGlobal(resizedStream.BufferPointer);
            }
        }
예제 #2
0
        /// <summary>
        /// Resize the incoming videostream to the new stream size.
        /// </summary>
        /// <param name="sourceStream">Source video stream.</param>
        /// <param name="newStreamSize">New stream size.</param>
        /// <returns>The resized and newly allocated <see cref="VideoStream"/>.</returns>
        /// <remarks>The stream pointer has to be released after use with a call
        /// to ReleaseHGlobal(IntPtr).</remarks>
        private unsafe VideoStream ResizeBicubic(VideoStream sourceStream, Size newStreamSize)
        {
            // get image sizes
            int width     = Math.Abs(sourceStream.StreamWidth);
            int height    = Math.Abs(sourceStream.StreamHeight);
            int newWidth  = newStreamSize.Width;
            int newHeight = newStreamSize.Height;

            VideoStream resizedStream = new VideoStream();

            resizedStream.StreamBBP        = sourceStream.StreamBBP;
            resizedStream.StreamHeight     = newHeight;
            resizedStream.StreamWidth      = newWidth;
            resizedStream.StreamStride     = newWidth * sourceStream.StreamBBP;
            resizedStream.Position         = sourceStream.Position;
            resizedStream.Alpha            = sourceStream.Alpha;
            resizedStream.Buffer           = null;
            resizedStream.BufferTimeLength = sourceStream.BufferTimeLength;
            resizedStream.BufferTimeStamp  = sourceStream.BufferTimeLength;

            // allocate memory for the image
            resizedStream.BufferPointer = Marshal.AllocHGlobal(resizedStream.StreamStride * newHeight);

            int    pixelSize = sourceStream.StreamBBP;
            int    srcStride = sourceStream.StreamStride;
            int    dstOffset = resizedStream.StreamStride - (pixelSize * newWidth);
            double factorX   = (double)width / newWidth;
            double factorY   = (double)height / newHeight;

            // do the job
            byte *src = (byte *)sourceStream.BufferPointer;
            byte *dst = (byte *)resizedStream.BufferPointer;

            // coordinates of source points and cooefficiens
            double ox, oy, dx, dy, k1, k2;
            int    ox1, oy1, ox2, oy2;

            // destination pixel values
            double r, g, b;

            // width and height decreased by 1
            int ymax = height - 1;
            int xmax = width - 1;

            // temporary pointer
            byte *p;

            // RGB
            for (int y = 0; y < newHeight; y++)
            {
                // Y coordinates
                oy  = (double)((y * factorY) - 0.5f);
                oy1 = (int)oy;
                dy  = oy - (double)oy1;

                for (int x = 0; x < newWidth; x++, dst += pixelSize)
                {
                    // X coordinates
                    ox  = (double)((x * factorX) - 0.5f);
                    ox1 = (int)ox;
                    dx  = ox - (double)ox1;

                    // initial pixel value
                    r = g = b = 0;

                    for (int n = -1; n < 3; n++)
                    {
                        // get Y cooefficient
                        k1 = this.BiCubicKernel(dy - (double)n);

                        oy2 = oy1 + n;
                        if (oy2 < 0)
                        {
                            oy2 = 0;
                        }

                        if (oy2 > ymax)
                        {
                            oy2 = ymax;
                        }

                        for (int m = -1; m < 3; m++)
                        {
                            // get X cooefficient
                            k2 = k1 * this.BiCubicKernel((double)m - dx);

                            ox2 = ox1 + m;
                            if (ox2 < 0)
                            {
                                ox2 = 0;
                            }

                            if (ox2 > xmax)
                            {
                                ox2 = xmax;
                            }

                            // get pixel of original image
                            p = src + (oy2 * srcStride) + (ox2 * pixelSize);

                            r += k2 * p[RGBR];
                            g += k2 * p[RGBG];
                            b += k2 * p[RGBB];
                        }
                    }

                    dst[RGBR] = (byte)r;
                    dst[RGBG] = (byte)g;
                    dst[RGBB] = (byte)b;
                }

                dst += dstOffset;
            }

            return(resizedStream);
        }
예제 #3
0
        ///////////////////////////////////////////////////////////////////////////////
        // Construction and Initializing methods                                     //
        ///////////////////////////////////////////////////////////////////////////////
        #region CONSTRUCTION

        /// <summary>
        /// Initializes a new instance of the DmoMixer class.
        /// The parameters to the base class
        /// describe the number of input and output streams, which
        /// DirectShow calls Pins, followed by the number of parameters
        /// this class supports (can be zero), and the timeformat of those
        /// parameters (should include ParamClass.TimeFormatFlags.Reference
        /// if NumParameters > 0).
        /// </summary>
        public DmoMixer()
            : base(InputPinCount, OutputPinCount, NumParams, TimeFormatFlags.Reference)
        {
            // Initialize the data members
            this.bufferFlags  = 0;
            this.inputStreams = new VideoStream[InputPinCount];

            for (int i = 0; i < InputPinCount; i++)
            {
                this.inputStreams[i] = new VideoStream();
            }

            this.outputStream = new VideoStream();

            // Start describing the parameters this DMO supports.  Building this
            // structure (painful as it is) will allow the base class to automatically
            // support IMediaParamInfo & IMediaParams, which allow clients to find
            // out what parameters you support, and to set them.

            // See the MSDN
            // docs for MP_PARAMINFO for a description of the other parameters
            ParamInfo backgroundColor = new ParamInfo();

            backgroundColor.mopCaps              = MPCaps.Jump;
            backgroundColor.mpdMinValue.vInt     = int.MinValue;
            backgroundColor.mpdMaxValue.vInt     = int.MaxValue;
            backgroundColor.mpdNeutralValue.vInt = 0;
            backgroundColor.mpType     = MPType.INT;
            backgroundColor.szLabel    = "BackgroundColor";
            backgroundColor.szUnitText = "Color";

            ParamDefine(0, backgroundColor, "BackgroundColor\0Color\0");

            for (int i = 0; i < InputPinCount; i++)
            {
                ParamInfo streamLeft = new ParamInfo();
                streamLeft.mopCaps                = MPCaps.Jump;
                streamLeft.mpdMinValue.vFloat     = 0;
                streamLeft.mpdMaxValue.vFloat     = 1;
                streamLeft.mpdNeutralValue.vFloat = 0;
                streamLeft.mpType     = MPType.FLOAT;
                streamLeft.szLabel    = "Stream" + i.ToString() + "Left";
                streamLeft.szUnitText = "Position";

                ParamInfo streamTop = new ParamInfo();
                streamTop.mopCaps                = MPCaps.Jump;
                streamTop.mpdMinValue.vFloat     = 0;
                streamTop.mpdMaxValue.vFloat     = 1;
                streamTop.mpdNeutralValue.vFloat = 0;
                streamTop.mpType     = MPType.FLOAT;
                streamTop.szLabel    = "Stream" + i.ToString() + "Top";
                streamTop.szUnitText = "Position";

                ParamInfo streamWidth = new ParamInfo();
                streamWidth.mopCaps                = MPCaps.Jump;
                streamWidth.mpdMinValue.vFloat     = 0;
                streamWidth.mpdMaxValue.vFloat     = 1;
                streamWidth.mpdNeutralValue.vFloat = 1;
                streamWidth.mpType     = MPType.FLOAT;
                streamWidth.szLabel    = "Stream" + i.ToString() + "Width";
                streamWidth.szUnitText = "Position";

                ParamInfo streamHeight = new ParamInfo();
                streamHeight.mopCaps                = MPCaps.Jump;
                streamHeight.mpdMinValue.vFloat     = 0;
                streamHeight.mpdMaxValue.vFloat     = 1;
                streamHeight.mpdNeutralValue.vFloat = 1;
                streamHeight.mpType     = MPType.FLOAT;
                streamHeight.szLabel    = "Stream" + i.ToString() + "Height";
                streamHeight.szUnitText = "Position";

                ParamInfo streamAlpha = new ParamInfo();
                streamAlpha.mopCaps                = MPCaps.Jump;
                streamAlpha.mpdMinValue.vFloat     = 0;
                streamAlpha.mpdMaxValue.vFloat     = 1;
                streamAlpha.mpdNeutralValue.vFloat = 1;
                streamAlpha.mpType     = MPType.FLOAT;
                streamAlpha.szLabel    = "Stream" + i.ToString() + "Alpha";
                streamAlpha.szUnitText = "Alpha";

                ParamDefine((i * 5) + 1, streamLeft, "Stream" + i.ToString() + "Left\0Position\0");
                ParamDefine((i * 5) + 2, streamTop, "Stream" + i.ToString() + "Top\0Position\0");
                ParamDefine((i * 5) + 3, streamWidth, "Stream" + i.ToString() + "Width\0Position\0");
                ParamDefine((i * 5) + 4, streamHeight, "Stream" + i.ToString() + "Height\0Position\0");
                ParamDefine((i * 5) + 5, streamAlpha, "Stream" + i.ToString() + "Alpha\0Alpha\0");
            }
        }
예제 #4
0
파일: DmoMixer.cs 프로젝트: DeSciL/Ogama
    /// <summary>
    /// Resize the incoming videostream to the new stream size.
    /// </summary>
    /// <param name="sourceStream">Source video stream.</param>
    /// <param name="newStreamSize">New stream size.</param>
    /// <returns>The resized and newly allocated <see cref="VideoStream"/>.</returns>
    /// <remarks>The stream pointer has to be released after use with a call
    /// to ReleaseHGlobal(IntPtr).</remarks>
    private unsafe VideoStream ResizeBicubic(VideoStream sourceStream, Size newStreamSize)
    {
      // get image sizes
      int width = Math.Abs(sourceStream.StreamWidth);
      int height = Math.Abs(sourceStream.StreamHeight);
      int newWidth = newStreamSize.Width;
      int newHeight = newStreamSize.Height;

      VideoStream resizedStream = new VideoStream();
      resizedStream.StreamBBP = sourceStream.StreamBBP;
      resizedStream.StreamHeight = newHeight;
      resizedStream.StreamWidth = newWidth;
      resizedStream.StreamStride = newWidth * sourceStream.StreamBBP;
      resizedStream.Position = sourceStream.Position;
      resizedStream.Alpha = sourceStream.Alpha;
      resizedStream.Buffer = null;
      resizedStream.BufferTimeLength = sourceStream.BufferTimeLength;
      resizedStream.BufferTimeStamp = sourceStream.BufferTimeLength;

      // allocate memory for the image
      resizedStream.BufferPointer = Marshal.AllocHGlobal(resizedStream.StreamStride * newHeight);

      int pixelSize = sourceStream.StreamBBP;
      int srcStride = sourceStream.StreamStride;
      int dstOffset = resizedStream.StreamStride - (pixelSize * newWidth);
      double factorX = (double)width / newWidth;
      double factorY = (double)height / newHeight;

      // do the job
      byte* src = (byte*)sourceStream.BufferPointer;
      byte* dst = (byte*)resizedStream.BufferPointer;

      // coordinates of source points and cooefficiens
      double ox, oy, dx, dy, k1, k2;
      int ox1, oy1, ox2, oy2;

      // destination pixel values
      double r, g, b;

      // width and height decreased by 1
      int ymax = height - 1;
      int xmax = width - 1;

      // temporary pointer
      byte* p;

      // RGB
      for (int y = 0; y < newHeight; y++)
      {
        // Y coordinates
        oy = (double)((y * factorY) - 0.5f);
        oy1 = (int)oy;
        dy = oy - (double)oy1;

        for (int x = 0; x < newWidth; x++, dst += pixelSize)
        {
          // X coordinates
          ox = (double)((x * factorX) - 0.5f);
          ox1 = (int)ox;
          dx = ox - (double)ox1;

          // initial pixel value
          r = g = b = 0;

          for (int n = -1; n < 3; n++)
          {
            // get Y cooefficient
            k1 = this.BiCubicKernel(dy - (double)n);

            oy2 = oy1 + n;
            if (oy2 < 0)
            {
              oy2 = 0;
            }

            if (oy2 > ymax)
            {
              oy2 = ymax;
            }

            for (int m = -1; m < 3; m++)
            {
              // get X cooefficient
              k2 = k1 * this.BiCubicKernel((double)m - dx);

              ox2 = ox1 + m;
              if (ox2 < 0)
              {
                ox2 = 0;
              }

              if (ox2 > xmax)
              {
                ox2 = xmax;
              }

              // get pixel of original image
              p = src + (oy2 * srcStride) + (ox2 * pixelSize);

              r += k2 * p[RGBR];
              g += k2 * p[RGBG];
              b += k2 * p[RGBB];
            }
          }

          dst[RGBR] = (byte)r;
          dst[RGBG] = (byte)g;
          dst[RGBB] = (byte)b;
        }

        dst += dstOffset;
      }

      return resizedStream;
    }
예제 #5
0
파일: DmoMixer.cs 프로젝트: DeSciL/Ogama
    /// <summary>
    /// Core method to overlay the given video stream with its
    /// properties on the output stream (given by the pointer).
    /// </summary>
    /// <param name="outputDataPointer">Pointer to the output data stream</param>
    /// <param name="videoStream">The <see cref="VideoStream"/> to overlay on the output.</param>
    private unsafe void OverlayVideoStream(IntPtr outputDataPointer, VideoStream videoStream)
    {
      RectangleF streamPosition = videoStream.Position;

      var streamWidth = (int)Math.Abs(streamPosition.Width * this.outputStream.StreamWidth);
      var streamHeight = (int)Math.Abs(streamPosition.Height * this.outputStream.StreamHeight);

      var resizeStream = (streamWidth != Math.Abs(videoStream.StreamWidth) || streamHeight != Math.Abs(videoStream.StreamHeight));

      if (videoStream.FlipY)
      {
        var top = 1 - streamPosition.Height - streamPosition.Top;
        streamPosition.Location = new PointF(streamPosition.Left, top);
      }

      var streamLeft = (int)Math.Abs(streamPosition.Left * this.outputStream.StreamWidth);
      var streamTop = (int)Math.Abs(streamPosition.Top * this.outputStream.StreamHeight);

      var resizedStream = videoStream;

      if (resizeStream)
      {
        resizedStream = this.ResizeBicubic(videoStream, new Size(streamWidth, streamHeight));
      }

      byte* p;
      long r, g, b;

      // For each column in the area of the gaze cursor
      // overlay rectangle
      for (int y = 0; y < Math.Abs(resizedStream.StreamHeight); y++)
      {
        // Calculate the read/write positions
        // of the video stream at the area
        int src = 0;
        if (videoStream.FlipY)
        {
          src = y * resizedStream.StreamStride;
        }
        else
        {
          src = (resizedStream.StreamHeight - y - 1) * resizedStream.StreamStride;
        }

        int dst = (streamTop + y) * this.outputStream.StreamStride;

        // Jump to the correct column
        byte* sourcePointer = (byte*)(src + resizedStream.BufferPointer.ToInt32());
        byte* destinationPointer = (byte*)(dst + outputDataPointer.ToInt32());

        // Move to correct x-Position in the column
        // were the video overlay is placed
        destinationPointer += resizedStream.StreamBBP * streamLeft;

        // For each pixel in the column
        // starting at the correct position
        for (int x = 0; x < resizedStream.StreamWidth; x++)
        {
          // Get the ouput bytes
          p = &destinationPointer[0];

          // calculate the transparency of the gaze cursor
          float transparency = resizedStream.Alpha;

          // merge source and gaze cursor overlay using
          // the gaze cursors transparency
          r = (long)((byte)(transparency * sourcePointer[RGBR])
            + ((1 - transparency) * p[RGBR]));
          g = (long)((byte)(transparency * sourcePointer[RGBG])
            + ((1 - transparency) * p[RGBG]));
          b = (long)((byte)(transparency * sourcePointer[RGBB])
            + ((1 - transparency) * p[RGBB]));

          // Set the rgb values for the output
          destinationPointer[RGBR] = (byte)r;
          destinationPointer[RGBG] = (byte)g;
          destinationPointer[RGBB] = (byte)b;

          // Move source and output pointer according
          // to bbp
          sourcePointer += resizedStream.StreamBBP;
          destinationPointer += resizedStream.StreamBBP;
        }
      }

      if (resizeStream)
      {
        // Free resources of resized stream
        Marshal.FreeHGlobal(resizedStream.BufferPointer);
      }
    }
예제 #6
0
파일: DmoMixer.cs 프로젝트: DeSciL/Ogama
    /// <summary>
    /// This method fills the output buffer with the video background and
    /// calls the overlay method for each stream.
    /// </summary>
    /// <param name="outputDataPointer">Pointer to the output data stream</param>
    /// <param name="outputByteCount">number of bytes in the output stream</param>
    /// <param name="videoStreams">The array of <see cref="VideoStream"/>s of the input pins.</param>
    /// <param name="backgroundColor">An AARRGGBB int with the background color.</param>
    private unsafe void DoOverlay(IntPtr outputDataPointer, int outputByteCount, VideoStream[] videoStreams, int backgroundColor)
    {
      // Fill area with background color
      Color background = Color.FromArgb(backgroundColor);
      byte* outputPointer = (byte*)outputDataPointer.ToInt32();
      for (int i = 0; i < Math.Abs(this.outputStream.StreamHeight * this.outputStream.StreamWidth); i++)
      {
        if (this.outputStream.StreamBBP == 4)
        {
          outputPointer[RGBA] = background.A;
          outputPointer[RGBR] = background.R;
          outputPointer[RGBG] = background.G;
          outputPointer[RGBB] = background.B;
          outputPointer += 4;
        }
        else
        {
          outputPointer[RGBR] = background.R;
          outputPointer[RGBG] = background.G;
          outputPointer[RGBB] = background.B;
          outputPointer += 3;
        }
      }

      // Overlay each incoming video stream
      for (int j = 0; j < this.inputStreams.Length; j++)
      {
        this.OverlayVideoStream(outputDataPointer, videoStreams[j]);
      }
    }
예제 #7
0
파일: DmoMixer.cs 프로젝트: DeSciL/Ogama
    ///////////////////////////////////////////////////////////////////////////////
    // Construction and Initializing methods                                     //
    ///////////////////////////////////////////////////////////////////////////////
    #region CONSTRUCTION

    /// <summary>
    /// Initializes a new instance of the DmoMixer class.  
    /// The parameters to the base class
    /// describe the number of input and output streams, which
    /// DirectShow calls Pins, followed by the number of parameters
    /// this class supports (can be zero), and the timeformat of those
    /// parameters (should include ParamClass.TimeFormatFlags.Reference
    /// if NumParameters > 0).
    /// </summary>
    public DmoMixer()
      : base(InputPinCount, OutputPinCount, NumParams, TimeFormatFlags.Reference)
    {
      // Initialize the data members
      this.bufferFlags = 0;
      this.inputStreams = new VideoStream[InputPinCount];

      for (int i = 0; i < InputPinCount; i++)
      {
        this.inputStreams[i] = new VideoStream();
      }

      this.outputStream = new VideoStream();

      // Start describing the parameters this DMO supports.  Building this
      // structure (painful as it is) will allow the base class to automatically
      // support IMediaParamInfo & IMediaParams, which allow clients to find
      // out what parameters you support, and to set them.

      // See the MSDN
      // docs for MP_PARAMINFO for a description of the other parameters
      ParamInfo backgroundColor = new ParamInfo();
      backgroundColor.mopCaps = MPCaps.Jump;
      backgroundColor.mpdMinValue.vInt = int.MinValue;
      backgroundColor.mpdMaxValue.vInt = int.MaxValue;
      backgroundColor.mpdNeutralValue.vInt = 0;
      backgroundColor.mpType = MPType.INT;
      backgroundColor.szLabel = "BackgroundColor";
      backgroundColor.szUnitText = "Color";

      ParamDefine(0, backgroundColor, "BackgroundColor\0Color\0");

      for (int i = 0; i < InputPinCount; i++)
      {
        ParamInfo streamLeft = new ParamInfo();
        streamLeft.mopCaps = MPCaps.Jump;
        streamLeft.mpdMinValue.vFloat = 0;
        streamLeft.mpdMaxValue.vFloat = 1;
        streamLeft.mpdNeutralValue.vFloat = 0;
        streamLeft.mpType = MPType.FLOAT;
        streamLeft.szLabel = "Stream" + i.ToString() + "Left";
        streamLeft.szUnitText = "Position";

        ParamInfo streamTop = new ParamInfo();
        streamTop.mopCaps = MPCaps.Jump;
        streamTop.mpdMinValue.vFloat = 0;
        streamTop.mpdMaxValue.vFloat = 1;
        streamTop.mpdNeutralValue.vFloat = 0;
        streamTop.mpType = MPType.FLOAT;
        streamTop.szLabel = "Stream" + i.ToString() + "Top";
        streamTop.szUnitText = "Position";

        ParamInfo streamWidth = new ParamInfo();
        streamWidth.mopCaps = MPCaps.Jump;
        streamWidth.mpdMinValue.vFloat = 0;
        streamWidth.mpdMaxValue.vFloat = 1;
        streamWidth.mpdNeutralValue.vFloat = 1;
        streamWidth.mpType = MPType.FLOAT;
        streamWidth.szLabel = "Stream" + i.ToString() + "Width";
        streamWidth.szUnitText = "Position";

        ParamInfo streamHeight = new ParamInfo();
        streamHeight.mopCaps = MPCaps.Jump;
        streamHeight.mpdMinValue.vFloat = 0;
        streamHeight.mpdMaxValue.vFloat = 1;
        streamHeight.mpdNeutralValue.vFloat = 1;
        streamHeight.mpType = MPType.FLOAT;
        streamHeight.szLabel = "Stream" + i.ToString() + "Height";
        streamHeight.szUnitText = "Position";

        ParamInfo streamAlpha = new ParamInfo();
        streamAlpha.mopCaps = MPCaps.Jump;
        streamAlpha.mpdMinValue.vFloat = 0;
        streamAlpha.mpdMaxValue.vFloat = 1;
        streamAlpha.mpdNeutralValue.vFloat = 1;
        streamAlpha.mpType = MPType.FLOAT;
        streamAlpha.szLabel = "Stream" + i.ToString() + "Alpha";
        streamAlpha.szUnitText = "Alpha";

        ParamDefine((i * 5) + 1, streamLeft, "Stream" + i.ToString() + "Left\0Position\0");
        ParamDefine((i * 5) + 2, streamTop, "Stream" + i.ToString() + "Top\0Position\0");
        ParamDefine((i * 5) + 3, streamWidth, "Stream" + i.ToString() + "Width\0Position\0");
        ParamDefine((i * 5) + 4, streamHeight, "Stream" + i.ToString() + "Height\0Position\0");
        ParamDefine((i * 5) + 5, streamAlpha, "Stream" + i.ToString() + "Alpha\0Alpha\0");
      }
    }