// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); displayFacePointsToggle.isOn = displayFacePoints; displayAxesToggle.isOn = displayAxes; displayHeadToggle.isOn = displayHead; displayEffectsToggle.isOn = displayEffects; enableDownScaleToggle.isOn = enableDownScale; enableSkipFrameToggle.isOn = enableSkipFrame; enableLowPassFilterToggle.isOn = enableLowPassFilter; imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { getFilePath_Coroutine = null; dlibShapePredictorFilePath = result; Run(); }); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization public void Start() { faceDirHorButton.onClick.AddListener(faceDirHor); faceDirVerButton.onClick.AddListener(faceDirVer); headShakeButton.onClick.AddListener(setHeadShakeMonitor); headNodButton.onClick.AddListener(setHeadNodMonitor); mouthButton.onClick.AddListener(mouthDetect); // smileButton.onClick.AddListener(smileDetect); recab.onClick.AddListener(recab_points); colorOfObject.onClick.AddListener(color_of_object); smileButton.onClick.AddListener(emotionDetect); fpsMonitor = GetComponent <FpsMonitor> (); adjustPixelsDirectionToggle.isOn = true; dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { coroutines.Clear(); dlibShapePredictorFilePath = result; Run(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); displayFacePointsToggle.isOn = displayFacePoints; displayAxesToggle.isOn = displayAxes; displayHeadToggle.isOn = displayHead; displayEffectsToggle.isOn = displayEffects; enableLowPassFilterToggle.isOn = enableLowPassFilter; webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = DlibFaceLandmarkDetector.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { coroutines.Clear(); dlibShapePredictorFilePath = result; Run(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else object_detector_filepath = Utils.getFilePath(OBJECT_DETECTOR_FILENAME); shape_predictor_filepath = Utils.getFilePath(SHAPE_PREDICTOR_FILENAME); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = GetFilePath(); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else frontal_cat_face_svm_filepath = Utils.getFilePath("frontal_cat_face.svm"); sp_cat_face_68_dat_filepath = Utils.getFilePath("sp_cat_face_68.dat"); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); video_filepath = OpenCVForUnity.UnityUtils.Utils.getFilePath(VIDEO_FILENAME); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = GetFilePath(); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.Utils.getFilePath(dlibShapePredictorFileName); couple_avi_filepath = OpenCVForUnity.Utils.getFilePath("couple.avi"); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { getFilePath_Coroutine = null; dlibShapePredictorFilePath = result; Run(); }); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); drawLowPassFilterToggle.isOn = drawLowPassFilter; drawKalmanFilterToggle.isOn = drawKalmanFilter; drawOpticalFlowFilterToggle.isOn = drawOpticalFlowFilter; drawOFAndLPFilterToggle.isOn = drawOFAndLPFilter; dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); video_filepath = OpenCVForUnity.UnityUtils.Utils.getFilePath(VIDEO_FILENAME); Run(); #endif }
void Start() { joystick = new vJoy(); iReport = new vJoy.JoystickState(); if (joystick.vJoyEnabled()) { VjdStat status = joystick.GetVJDStatus(1); bool AxisX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X); int nButtons = joystick.GetVJDButtonNumber(id); int ContPovNumber = joystick.GetVJDContPovNumber(id); int DiscPovNumber = joystick.GetVJDDiscPovNumber(id); joystick.AcquireVJD(id); joystick.ResetVJD(id); } fpsMonitor = GetComponent <FpsMonitor> (); displayFacePointsToggle.isOn = displayFacePoints; displayAxesToggle.isOn = displayAxes; displayHeadToggle.isOn = displayHead; displayEffectsToggle.isOn = displayEffects; enableLowPassFilterToggle.isOn = enableLowPassFilter; webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { getFilePath_Coroutine = null; dlibShapePredictorFilePath = result; Run(); }); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); displayFacePointsToggle.isOn = displayFacePoints; displayAxesToggle.isOn = displayAxes; displayHeadToggle.isOn = displayHead; displayEffectsToggle.isOn = displayEffects; dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = GetFilePath(); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.Utils.getFilePath(dlibShapePredictorFileName); dance_avi_filepath = OpenCVForUnity.Utils.getFilePath("dance.avi"); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); adjustPixelsDirectionToggle.isOn = adjustPixelsDirection; dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { coroutines.Clear(); dlibShapePredictorFilePath = result; Run(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); enableDownScaleToggle.isOn = enableDownScale; enableSkipFrameToggle.isOn = enableSkipFrame; useOpenCVFaceDetectorToggle.isOn = useOpenCVFaceDetector; imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else haarcascade_frontalface_alt_xml_filepath = OpenCVForUnity.UnityUtils.Utils.getFilePath("haarcascade_frontalface_alt.xml"); dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = DlibFaceLandmarkDetector.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { coroutines.Clear(); dlibShapePredictorFilePath = result; Run(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); drawLowPassFilterToggle.isOn = drawLowPassFilter; drawKalmanFilterToggle.isOn = drawKalmanFilter; drawOpticalFlowFilterToggle.isOn = drawOpticalFlowFilter; drawOFAndLPFilterToggle.isOn = drawOFAndLPFilter; sourceToMatHelper = gameObject.GetComponent <VideoCaptureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { getFilePath_Coroutine = null; dlibShapePredictorFilePath = result; Run(); }); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = Utils.getFilePath(dlibShapePredictorFileName); //You can set the relative file path from the project folder. //dlibShapePredictorFilePath = "./Assets/StreamingAssets/"+dlibShapePredictorFileName; Run(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor>(); filterModeDropdown.value = (int)filterMode; webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>(); dlibShapePredictorFileName = DlibFaceLandmarkDetectorExample.dlibShapePredictorFileName; #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePathAsync(dlibShapePredictorFileName, (result) => { getFilePath_Coroutine = null; dlibShapePredictorFilePath = result; Run(); }); StartCoroutine(getFilePath_Coroutine); #else dlibShapePredictorFilePath = DlibFaceLandmarkDetector.UnityUtils.Utils.getFilePath(dlibShapePredictorFileName); Run(); #endif }