public GenerateMap ( int parentTileID, int parentWallID, |
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parentTileID | int | The ID of the tiles used in the parent maplet item |
parentWallID | int | The wall that the parent has |
maplet | The maplet to generate | |
preferSides | bool | |
actorType | string | The type of actors to generate |
owner | OwningFactions | The owner of the map. Any maplet items which don't belong will be hidden |
actors | The actors which we have generated | |
wAreas | ||
patrolRoutes | ||
footpathNodes | ||
리턴 | ].MapBlock[ |