public static void ResetAll() { StartSpawns = false; boss = null; wBoss = null; enemies.Clear(); ESpinner.CurrentCount = 0; EWorm.CurrentCount = 0; }
private void RemoveDead() { if (boss != null && boss.IsDead) { boss.Die(); boss = null; } if (wBoss != null && wBoss.IsDead) { wBoss.Die(); wBoss = null; } for (int i = 0; i < enemies.Count; i++) { if (enemies[i].IsDead) { enemies[i].Die(); enemies.RemoveAt(i); } } }
private void Spawn() { Vector2 pos = new Vector2(); Vector2 vel = new Vector2(); Vector2 centre = new Vector2(Game1.ScreenX / 2, Game1.ScreenY / 2); if (!bossMode) { if (currentTime / (SPAWN_A + stats.SpawnModifier) > counterA && stats.DividersOn) { counterA++; int numCreate = Game1.rand.Next(1, 2 + stats.SpawnAmountModifier); for (int i = 0; i < numCreate; i++) { SetSpawnParameters(ref pos, ref vel, centre); EDivider e = new EDivider(divideTex, pos, vel, 0); enemies.Add((Enemy)e); } } if (currentTime / (SPAWN_B + stats.SpawnModifier) > counterB && stats.ChasersOn) { counterB++; int numCreate = Game1.rand.Next(1, 6 + stats.SpawnAmountModifier); for (int i = 0; i < numCreate; i++) { SetSpawnParameters(ref pos, ref vel, centre); EChaser e = new EChaser(chaseTex, pos, vel); enemies.Add((Enemy)e); } } if (ESpinner.CurrentCount < MAX_SPINNERS && currentTime / (SPAWN_C + stats.SpawnModifier) > counterC && stats.SpinnersOn) { counterC++; int numCreate = Game1.rand.Next(1, 3); for (int i = 0; i < numCreate; i++) { SetSpawnParameters(ref pos, ref vel, centre); //vel *= ESpinner.SPEED; ESpinner e = new ESpinner(spinTex, pos, vel); enemies.Add((Enemy)e); } } if (EWorm.CurrentCount < stats.MaxWorms && currentTime / (SPAWN_D + stats.SpawnModifier) > counterD && stats.WormsOn) { counterD++; int loopControl; if (LevelManager.Mode == GameMode.Worms) { loopControl = stats.MaxWorms - EWorm.CurrentCount; } else { loopControl = stats.SpawnAmountModifier / 2; } for (int i = 0; i < loopControl; i++) { SetSpawnParameters(ref pos, ref vel, centre); EWorm w = new EWorm(pos, vel, WormTex, 0, stats.SpawnAmountModifier + 1, null); enemies.Add((Enemy)w); } } } else { if (LevelManager.Mode != GameMode.Worms) { if (boss == null && enemies.Count == 0) { SetSpawnParameters(ref pos, ref vel, centre); boss = new Boss(bossTex, pos, vel); } } else { if (wBoss == null && enemies.Count == 0) { SetSpawnParameters(ref pos, ref vel, centre); wBoss = new WormBoss(pos, vel, WBossTex, 0, (int)LevelManager.Current.BossStats.SpawnRate + 4, null); } } } }
public WormBoss(Vector2 pos, Vector2 vel, Texture2D tex, int chainPos, int length, WormBoss Parent) : base(pos, vel, tex, chainPos, length, (EWorm)Parent) { stats = LevelManager.Current.BossStats; if (chainPos == 0) { CollisionLocation = new Vector2(); } scale = stats.Size; Size *= scale; Life = stats.Health; damageTaken = 1; if (chainPos == 0) { pointValue = 1000; } else { damageTaken = 0; } }