public override void Die() { Player.Points += pointValue; if (LevelManager.Current.UIStats.PowerShown) { if (pointValue != 0) { UIEffect e = new UIEffect(position, RandUnitVector2(), 0.1f, "+" + pointValue.ToString(), Color.Turquoise, 0.9f); UILayer.AddUIEffect(e); } } NormalMap.AddBlast2(position, Size / 20, Size / 8); }
public override void Die() { Vector2 nV; for (int i = 0; i < DEATH_GROWTH; i++) { nV = RandUnitVector2(); Player.AddGrower(position, nV * Player.BulletSpeed, (float)Game1.rand.NextDouble() * 0.5f + 1f); } LevelManager.NextLevel(true); NormalMap.AddBlast2(position, 20, 5); base.Die(); }
public virtual void Die() { Player.Points += pointValue; float pointsToAdd = (float)pointValue * Player.Multiplier; Player.Score += pointsToAdd; float txtScale = 0.9f; float grav = 0.1f; if (pointsToAdd > 100) { txtScale = 1.5f; grav = 0.04f; } if (LevelManager.Current.UIStats.PowerShown) { if (pointValue != 0) { UIEffect e = new UIEffect(position, RandUnitVector2(), 0.1f, "+" + pointValue.ToString(), Color.Turquoise, 0.9f); UILayer.AddUIEffect(e); } } if (pointValue != 0) { VertexBag v = new VertexBag(UIPositions.Score + UIPositions.ScoreOffset, Color.GreenYellow, Color.LawnGreen, 1, Math.Min((int)(50 * pointsToAdd), 1000), 10); UILayer.AddParticleEffect(v); UIEffect b = new UIEffect(position, RandUnitVector2(), grav, "+" + Math.Round(pointsToAdd, 1).ToString(), Color.Yellow, txtScale); UILayer.AddUIEffect(b); } NormalMap.AddBlast2(position, Size / 10, Size / 8); }