static GeometricObject getPObject(XElement ele, ref bool instance) { string typ = ele.Name.LocalName; if (ele.Attribute("Instance") != null) instance = bool.Parse(getAttribute("Instance", ele)); else instance = false; if (typ == "Sphere") { Sphere sph = new Sphere(getVector(getAttribute("Position", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele)); sph.SetShadows(bool.Parse(getAttribute("Shadows", ele))); sph.SetMaterial(getMaterial(ele)); return sph; } else if (typ == "Box") { Box b = new Box(getVector(getAttribute("Min", ele)), getVector(getAttribute("Max", ele)), getAttribute("Name", ele)); b.SetShadows(bool.Parse(getAttribute("Shadows", ele))); b.SetMaterial(getMaterial(ele)); return b; } else if (typ == "Plane") { Plane p = new Plane(getVector(getAttribute("Position", ele)), getVector(getAttribute("Direction", ele)), getAttribute("Name", ele)); p.SetShadows(bool.Parse(getAttribute("Shadows", ele))); p.SetMaterial(getMaterial(ele)); return p; } else if (typ == "Disk") { Disk d = new Disk(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele)); d.SetShadows(bool.Parse(getAttribute("Shadows", ele))); d.SetMaterial(getMaterial(ele)); return d; } else if (typ == "Annulus") { Annulus d = new Annulus(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("InnerRadius", ele)), float.Parse(getAttribute("OuterRadius", ele)), getAttribute("Name", ele)); d.SetShadows(bool.Parse(getAttribute("Shadows", ele))); d.SetMaterial(getMaterial(ele)); return d; } else if (typ == "Triangle") { Triangle t = new Triangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele)); t.SetShadows(bool.Parse(getAttribute("Shadows", ele))); t.SetMaterial(getMaterial(ele)); return t; } else if (typ == "SmoothTriangle") { SmoothTriangle t = new SmoothTriangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele)); t.SetShadows(bool.Parse(getAttribute("Shadows", ele))); t.SetMaterial(getMaterial(ele)); return t; } else if (typ == "Rectangle") { Rectangle r = new Rectangle(getVector(getAttribute("P", ele)), getVector(getAttribute("A", ele)), getVector(getAttribute("B", ele)), getAttribute("Name", ele)); r.SetShadows(bool.Parse(getAttribute("Shadows", ele))); r.SetMaterial(getMaterial(ele)); return r; } else if (typ == "OpenCylinder") { OpenCylinder oc = new OpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } else if (typ == "OpenCone") { OpenCone oc = new OpenCone(float.Parse(getAttribute("Radius", ele)), float.Parse(getAttribute("Height", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } else if (typ == "ConvexOpenCylinder") { ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } else if (typ == "Instance") { Instance ins = new Instance(GeometricObject.GetObject(getAttribute("ObjectRef", ele)), getAttribute("Name", ele)); ins.SetShadows(bool.Parse(getAttribute("Shadows", ele))); return ins; } else { return getCObject(ele); } }
public static GeometricObject CreateObjectFromElement(this RElement ele, Dictionary<string, Texture> txts, ref bool instance) { string n = ele.Name; string name = getName(ele); bool shad = getShadow(ele); instance = !getInstance(ele); Material m = getMaterial(ele, txts); if (n == P.Obj.Sph) { Sphere sph = new Sphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name); sph.SetShadows(shad); sph.SetMaterial(m); return sph; } else if (n == P.Obj.Box) { Box box = new Box(ele.Attributes[P.Min].ToVector3(), ele.Attributes[P.Max].ToVector3(), name); box.SetShadows(shad); box.SetMaterial(m); return box; } else if (n == P.Obj.Plane) { Plane p = new Plane(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), name); p.SetShadows(shad); p.SetMaterial(m); return p; } else if (n == P.Obj.Disk) { Disk d = new Disk(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name); d.SetShadows(shad); d.SetMaterial(m); return d; } else if (n == P.Obj.Annulus) { Annulus d = new Annulus(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), float.Parse(ele.Attributes[P.IRad].Value), float.Parse(ele.Attributes[P.ORad].Value), name); d.SetShadows(shad); d.SetMaterial(m); return d; } else if (n == P.Obj.Tri) { Triangle t = new Triangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name); t.SetShadows(shad); t.SetMaterial(m); return t; } else if (n == P.Obj.STri) { SmoothTriangle t = new SmoothTriangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name); t.SetShadows(shad); t.SetMaterial(m); return t; } else if (n == P.Obj.Rect) { Rectangle r = new Rectangle(ele.Attributes["P"].ToVector3(), GetVector(ele.Attributes["A"]), GetVector(ele.Attributes["B"]), name); r.SetShadows(shad); r.SetMaterial(m); return r; } else if (n == P.Obj.OCyl) { OpenCylinder oc = new OpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name); oc.SetShadows(shad); oc.SetMaterial(m); return oc; } else if (n == P.Obj.Cyl) { SolidCylinder oc = new SolidCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name); oc.SetShadows(shad); oc.SetMaterial(m); return oc; } else if (n == P.Obj.OC) { OpenCone oc = new OpenCone(float.Parse(ele.Attributes[P.Rad].Value), float.Parse(ele.Attributes[P.Height].Value), name); oc.SetShadows(shad); oc.SetMaterial(m); return oc; } else if (n == P.Obj.COCyl) { ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name); oc.SetShadows(shad); oc.SetMaterial(m); return oc; } else if (n == P.Obj.Ins) { Instance ins = new Instance(GeometricObject.GetObject(ele.Attributes["ObjectRef"].Value), name); ins.SetShadows(shad); transform(ins, ele); if (m != null) ins.SetMaterial(m); return ins; } else if (n == P.Obj.Tor) { Torus tor = new Torus(ele.Attributes[P.Srad].ToFloat(), ele.Attributes[P.Trad].ToFloat(), name); tor.SetShadows(shad); if (m != null) tor.SetMaterial(m); return tor; } else if (n == P.Obj.ConSph) { ConcaveSphere conc = new ConcaveSphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name); conc.SetShadows(shad); if (m != null) conc.SetMaterial(m); return conc; } else if (n == P.Obj.ConHsph) { ConcaveHemisphere conc = new ConcaveHemisphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name); conc.SetShadows(shad); if (m != null) conc.SetMaterial(m); return conc; } else if (n == P.Obj.Mesh) { Mesh mesh = new Mesh(name); mesh.SetShadows(shad); getVertices(mesh, ele); getNormals(mesh, ele); getFaces(mesh, ele); if (m != null) mesh.SetMaterial(m); return mesh; } else { return getCObject(ele); } }
static void build1(int ns) { world2 = new World(); world2.ViewPlane.HRes = 400; world2.ViewPlane.VRes = 400; world2.ViewPlane.MaxDepth = 5; world2.ViewPlane.SetSamples(ns); world2.Tracer = new Whitted(world2); Ambient occ = new Ambient(); occ.RadianceScale = 0f; occ.Shadows = true; occ.Color = Vector3.One; world2.AmbientLight = occ; Pinhole cam = new Pinhole(); cam.Position = new Vector3(0, 60, 120); cam.Distance = 100; cam.Zoom = 1400; world2.Camera = cam; PointLight pl = new PointLight(); pl.Color = Vector3.One; pl.Position = new Vector3(0, 1000, 0); pl.RadianceScale = 1.0f; pl.Shadows = true; world2.Lights.Add(pl); OBJReader obj = new OBJReader(File.ReadAllText(@"C:\Users\Belal\Downloads\bunny.obj.txt")); Mesh mesh = obj.GetMesh(); mesh.SetShadows(false); mesh.SetMaterial(Material.Glass); world2.Objects.Add(mesh); BBox bb = mesh.GetBoundingBox(); cam.Target = (bb.Min + bb.Max) * 0.5f; Matte matte2 = new Matte(0.5f, 0.5f, new Vector3(1, 1, 1)); matte2.Shadows = true; Plane p = new Plane(new Vector3(0, -20, 0), new Vector3(0, 1, 0), "p1"); p.SetShadows(true); p.SetMaterial(matte2); world2.Objects.Add(p); }