/// <summary> /// Creates a Main Menu /// </summary> public static Menu createMainMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager, Boolean recommencer = false) { Menu MainMenu = new Menu(controllers, bounds); MainMenu.BaseFrame.Layout = Layout.VerticalShared; new Label(MainMenu.BaseFrame, "Asteroids") { Scale = new Vector2(2, 2), FontColor = Color.White }; ScrollList sl = new ScrollList(MainMenu.BaseFrame); sl.Focus = true; sl.LayoutStretch = 4; sl.Scale = new Vector2(2, 2); Label lbl = new Label(sl, (recommencer ? "Restart" : "Start")); lbl.OnA = delegate() { MainMenu.Close(); }; lbl = new Label(sl, "Choose Level"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager); MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); }; }; /*lbl = new Label(sl, "Options"); lbl.OnA = delegate() { //MainMenu.ActiveSubMenu = new OptionButtonMenu(controllers, allControllers, bounds); };*/ lbl = new Label(sl, "Exit"); lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); }; return MainMenu; }
/// <summary> /// Creates a Death Menu /// </summary> public static Menu createDeathMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager) { Menu MainMenu = new Menu(controllers, bounds); MainMenu.BaseFrame.Layout = Layout.VerticalShared; new Label(MainMenu.BaseFrame, "You D.I.E.D.!!!!!") { Scale = new Vector2(2, 2), FontColor = new Color(200,0,0), Animation = AnimateType.Size }; new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; ScrollList sl = new ScrollList(MainMenu.BaseFrame); sl.Focus = true; sl.LayoutStretch = 4; sl.Scale = new Vector2(2, 2); Label lbl = new Label(sl, "Try Again!"); lbl.OnA = delegate() { MainMenu.Close(); }; lbl.FontColor = Color.DarkBlue; lbl.FontFocusColor = Color.DarkRed; lbl = new Label(sl, "Choose Level"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager); MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); }; }; lbl.FontColor = Color.DarkBlue; lbl.FontFocusColor = Color.DarkRed; lbl = new Label(sl, "Quit"); lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); }; lbl.FontColor = Color.DarkBlue; lbl.FontFocusColor = Color.DarkRed; return MainMenu; }
/// <summary> /// Creates a Main Menu /// </summary> public static Menu createMainMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds) { Menu MainMenu = new Menu(controllers, bounds); MainMenu.BaseFrame.Layout = Layout.VerticalShared; new Label(MainMenu.BaseFrame, "Display Spring Demo") { Scale = new Vector2(2, 2), FontColor = Color.White }; ScrollList sl = new ScrollList(MainMenu.BaseFrame); sl.Focus = true; sl.LayoutStretch = 4; sl.Scale = new Vector2(2,2); Label lbl = new Label(sl, "Frames Menu"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new FrameMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Open submenu of this menu (recursion!)"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = MenuCreator.createMainMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Scroll List Menu"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new ButtonScrollListMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Multi Texture Menu"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new MultiTextureMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Input Menu"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new InputMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Option Button Menu"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new OptionButtonMenu(controllers, allControllers, bounds); }; lbl = new Label(sl, "Exit"); lbl.OnA = delegate() { MainMenu.Close(); }; return MainMenu; }
/// <summary> /// Creates a Win Menu /// </summary> public static Menu createWinMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager) { Menu MainMenu = new Menu(controllers, bounds); MainMenu.BaseFrame.Layout = Layout.VerticalShared; new Label(MainMenu.BaseFrame, "Level succes!") { Scale = new Vector2(2, 2), FontColor = Color.White }; new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; ScrollList sl = new ScrollList(MainMenu.BaseFrame); sl.Focus = true; sl.LayoutStretch = 4; sl.Scale = new Vector2(2, 2); Label lbl = new Label(sl, "Next Level"); lbl.OnA = delegate() { MainMenu.Close(); }; lbl = new Label(sl, "Choose Level"); lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager); MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); }; }; lbl = new Label(sl, "Exit"); lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); }; return MainMenu; }
/// <summary> /// Creates a Pause Menu /// </summary> public static Menu createPauseMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager) { Menu MainMenu = new Menu(controllers, bounds); MainMenu.BaseFrame.Layout = Layout.VerticalShared; new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; new Label(MainMenu.BaseFrame, "Levels Completed : " + pmanager._levelsCompleted.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; new Label(MainMenu.BaseFrame, "Lives Lost : " + pmanager._playerDeaths.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; new Label(MainMenu.BaseFrame, "Asteroids Destroyed : " + pmanager._astKilled.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; new Label(MainMenu.BaseFrame, "Ennemy Ships Destroyed : " + pmanager._enemiKilled.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White }; ScrollList sl = new ScrollList(MainMenu.BaseFrame); sl.Focus = true; sl.LayoutStretch = 4; sl.Scale = new Vector2(2, 2); Label lbl = new Label(sl, "Resume"); lbl.OnA = delegate() { MainMenu.Close(); }; lbl.FontColor = Color.DarkBlue; lbl.FontFocusColor = Color.DarkRed; lbl = new Label(sl, "Quit"); lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); }; lbl.FontColor = Color.DarkBlue; lbl.FontFocusColor = Color.DarkRed; return MainMenu; }