/// <summary> /// Raises the enter headset mode event. /// </summary> public void OnEnterHeadsetMode() { KpiTracking.TrackSceneLoadTime(); // TODO: mathh010 remove once enter headset mode button is removed // updating ftue data if (IssueController.TotalIssues > 0) { // checking for issues IssueController.gameObject.SetActive(true); } else { // playing sound AudioEvent.Play(AudioEventName.Ftue.Stereo.CheckLaunch, gameObject); if (!FtueDataController.IsFtueComplete(FtueType.Setup)) { FtueDataController.SetFtueComplete(FtueType.Setup); } // launching the appropriate game scene SetupController.LoadScene(); } }
private void OnPeripheralStateChange(object sender, PeripheralStateChangeEventArgs eventArguments) { Sdk.Logger.Log("Is " + eventArguments.Peripheral.Name + " Connected? " + eventArguments.Connected); if (eventArguments.Peripheral is ControllerPeripheral) { // stopping the pairing process Sdk.Tracking.StopPairing(); } else if (eventArguments.Peripheral is HmdPeripheral) { if (eventArguments.Peripheral.Connected) { KpiTracking.TrackSceneLoadTime(); // dispatching the HMD connected event if (StereoSetupEvents.OnHmdConnected != null) { StereoSetupEvents.OnHmdConnected(); } } else { // dispatching the HMD disconnected event if (StereoSetupEvents.OnHmdDisconnected != null) { StereoSetupEvents.OnHmdDisconnected(); } } } }
/// <summary> /// Handler for the play button. /// </summary> public void OnPlayButton() { if (bluetoothOn || Application.isEditor) { KpiTracking.TrackSceneLoadTime(); SceneManager.LoadScene(PlayButtonScene); } }
public void OnEnterHeadsetMode() { KpiTracking.TrackSceneLoadTime(); if (IssueController.TotalIssues > 0) { // checking for issues IssueController.gameObject.SetActive(true); } else { // playing sound AudioEvent.Play(AudioEventName.Ftue.Stereo.CheckLaunch, gameObject); // launching the game SetupController.LoadScene(); } }
private static void OnBeforeSceneLoadRuntimeMethod() #endif { if (isInitialized == false) { #if !ENABLE_LOGS Debug.unityLogger.logEnabled = false; Ximmerse.InputSystem.XDevicePlugin.s_isLogEnabled = false; #endif //init app config IApplicationConfig ApplicationConfig = new Config(); #if !UNITY_EDITOR_WIN //init analytics Analytics.Init(ApplicationConfig.GetPlatformConfig(ServiceType.Swrve)); //init Crittercism Crittercism.Init(ApplicationConfig.GetPlatformConfig(ServiceType.Apteligent).Id); Crittercism.SetLogUnhandledExceptionAsCrash(false); #endif #if !UNITY_EDITOR //init KpiTracking KpiTracking.InitKpiTracking(); #endif //init remote logging #if !RC_BUILD remoteLogger = new LogRemote(DefaultLogRemotePort); Log.Debug("remoteLogger = " + remoteLogger); SceneManager.sceneLoaded += OnSceneLoaded; #endif #if !SKU_CHINA DownloadController.PurgeCpipeCache(); #endif isInitialized = true; } }
IEnumerator SetStaticReference() { yield return(new WaitForEndOfFrame()); KpiTracking.kpiTracking = this; }
/// <summary> /// Launch the game! /// </summary> public void Launch() { // Stop ALl before loading into a game AkSoundEngine.StopAll(); // Audio - MAP_UI_GalaxyMap_SelectGame - playing selected game audio AudioEvent.Play(AudioEventName.GalaxyMap.SelectGame, gameObject); AudioEvent.Play(AudioEventName.GalaxyMap.TransitionStinger, gameObject); //track scene load time KpiTracking.TrackSceneLoadTime(); MenuController.ConfigToLoad = Config; if (SkipLevelType > 0) { if (SkipLevelType == 1) { switch (Config.Game) { case Game.Duel: DuelAPI api = ContainerAPI.GetDuelApi(); for (int i = 0; i < api.Progress.Battles.Length; i++) { if (api.Progress.Battles[i].DuelistIdentifier == Config.Duelist) { api.Inventory.ForcePowers.GiveAllItems(); api.Inventory.ForcePowers.SaveToDisk(); api.Inventory.PassiveAbilities.GiveAllItems(); api.Inventory.PassiveAbilities.SaveToDisk(); api.Progress.SetVictory(api.Progress.Battles[i], (int)MenuController.DifficultyToLoad); api.Progress.SaveToDisk(); break; } } break; case Game.Assault: AssaultAPI assaultApi = new AssaultAPI(); if (Config.IsBonusPlanet) { assaultApi.SetRatingForStage(Config.BonusPlanet, Config.PillarNumber, (int)MenuController.DifficultyToLoad, 1); } else { assaultApi.SetRatingForStage(Config.Planet, Config.PillarNumber, (int)MenuController.DifficultyToLoad, 1); } break; case Game.HoloChess: (new HolochessAPI()).CompleteLevel(Config, true); break; case Game.TowerDefense: TDAPI.GetInstance().DebugWinBattle(Config.Battle); break; } } (new ContainerAPI(Game.ForceVision)).FinishLevel(SkipLevelType == 1); return; } ForceVisionAnalytics.LogGameStart(); switch (Config.Game) { case Game.Duel: case Game.Assault: DuelAPI duelApi = ContainerAPI.GetDuelApi(); int force = duelApi.Inventory.ForcePowers.GetOwnedItems().Count; int passive = duelApi.Inventory.PassiveAbilities.GetOwnedItems().Count; // They have powers to equip if (force > 0 || passive > 0) { SceneManager.LoadScene("Equip"); } else { if (Config.Game == Game.Assault) { AssaultAPI assaultApi = new AssaultAPI(); if (MenuController.ConfigToLoad.IsBonusPlanet) { assaultApi.StartAssaultMode(MenuController.ConfigToLoad.BonusPlanet, MenuController.ConfigToLoad.PillarNumber, (int)MenuController.DifficultyToLoad); } else { assaultApi.StartAssaultMode(MenuController.ConfigToLoad.Planet, MenuController.ConfigToLoad.PillarNumber, (int)MenuController.DifficultyToLoad); } /* * assaultApi.StartAssaultMode(MenuController.ConfigToLoad.Planet, * MenuController.ConfigToLoad.PillarNumber, * (int)MenuController.DifficultyToLoad); */ } else { duelApi.Launch(MenuController.ConfigToLoad.Duelist, (int)MenuController.DifficultyToLoad); } } break; case Game.TowerDefense: TDAPI.GetInstance().LaunchBattle(Config.Battle); break; case Game.HoloChess: HolochessAPI holoChessApi = new HolochessAPI(); holoChessApi.StartHolochess(Config); break; } }