FromString() 공개 정적인 메소드

public static FromString ( string value ) : UserStatus
value string
리턴 UserStatus
예제 #1
0
        internal void Update(MemberPresence model)
        {
            if (model.User != null)
            {
                Update(model.User as UserReference);
            }

            if (model.Roles != null)
            {
                UpdateRoles(model.Roles.Select(x => Server.GetRole(x)));
            }
            if (model.Status != null && Status != model.Status)
            {
                Status = UserStatus.FromString(model.Status);
                if (Status == UserStatus.Offline)
                {
                    _lastOnline = DateTime.UtcNow;
                }
            }

            if (model.Game != null)
            {
                CurrentGame = new Game(model.Game.Name, model.Game.Type ?? GameType.Default, model.Game.Url);
            }
            else
            {
                CurrentGame = null;
            }
        }
예제 #2
0
        internal void Update(MemberPresence model)
        {
            if (model.User != null)
            {
                Update(model.User as UserReference);
            }

            if (model.Roles != null)
            {
                UpdateRoles(model.Roles.Select(x => Server.GetRole(x)));
            }
            if (model.Status != null && Status != model.Status)
            {
                Status = UserStatus.FromString(model.Status);
                if (Status == UserStatus.Offline)
                {
                    _lastOnline = DateTime.UtcNow;
                }
            }

            CurrentGame = model.Game?.Name;             //Allows null
        }
예제 #3
0
        internal void Update(PresenceInfo model)
        {
            if (model.User != null)
            {
                Update(model.User as UserReference);
            }

            if (model.Roles != null)
            {
                UpdateRoles(model.Roles.Select(x => _client.Roles[x]));
            }
            if (model.Status != null && Status != model.Status)
            {
                Status = UserStatus.FromString(model.Status);
                if (Status == UserStatus.Offline)
                {
                    _lastOnline = DateTime.UtcNow;
                }
            }

            GameId = model.GameId;             //Allows null
        }