internal new static SocketMessageCommandData Create(DiscordSocketClient client, Model model, ulong id, ulong?guildId)
        {
            var entity = new SocketMessageCommandData(client, model, guildId);

            entity.Update(model);
            return(entity);
        }
예제 #2
0
        internal SocketMessageCommand(DiscordSocketClient client, Model model, ISocketMessageChannel channel, SocketUser user)
            : base(client, model, channel, user)
        {
            var dataModel = model.Data.IsSpecified
                ? (DataModel)model.Data.Value
                : null;

            ulong? guildId = null;
            if (Channel is SocketGuildChannel guildChannel)
                guildId = guildChannel.Guild.Id;

            Data = SocketMessageCommandData.Create(client, dataModel, model.Id, guildId);
        }