private void HandleMessage(object sender, DiscordWebSocketMessage <DiscordMediaOpcode> message) { switch (message.Opcode) { case DiscordMediaOpcode.Ready: DiscordMediaReady ready = message.Data.ToObject <DiscordMediaReady>(); SSRC = new DiscordSSRC() { Audio = ready.SSRC }; ServerEndpoint = new IPEndPoint(IPAddress.Parse(ready.IP), ready.Port); UdpClient = new UdpClient(); UdpClient.Connect(ServerEndpoint); Task.Run(() => StartListener()); Holepunch(); break; case DiscordMediaOpcode.SessionDescription: var description = message.Data.ToObject <DiscordSessionDescription>(); SecretKey = description.SecretKey; State = MediaConnectionState.Ready; OnReady?.Invoke(this); break; case DiscordMediaOpcode.Hello: Send(DiscordMediaOpcode.Identify, new DiscordMediaIdentify() { ServerId = _serverId, UserId = _parentClient.User.Id, SessionId = _parentClient.SessionId, Token = _server.Token, Video = true }); StartHeartbeaterAsync(message.Data.Value <int>("heartbeat_interval")); break; default: OnMessage?.Invoke(this, message); break; } }
private void OnMessageReceived(object sender, DiscordWebSocketMessage <DiscordMediaOpcode> message) { try { switch (message.Opcode) { case DiscordMediaOpcode.Ready: DiscordMediaReady ready = message.Data.ToObject <DiscordMediaReady>(); SSRC = new DiscordSSRC() { Audio = ready.SSRC }; _serverEndpoint = new IPEndPoint(IPAddress.Parse(ready.IP), ready.Port); UdpClient = new UdpClient(); UdpClient.Connect(_serverEndpoint); Task.Run(() => StartListener()); Holepunch(); break; case DiscordMediaOpcode.SessionDescription: var description = message.Data.ToObject <DiscordSessionDescription>(); if (ValidateCodecs(description)) { if (description.EncryptionMode != Sodium.EncryptionMode) { Disconnect(DiscordMediaCloseCode.InvalidEncryptionMode, "Unexpected encryption mode: " + description.EncryptionMode); } else { SecretKey = description.SecretKey; State = MediaSessionState.Authenticated; Log("Authenticated"); Task.Run(() => HandleConnect()); } } break; case DiscordMediaOpcode.ChangeCodecs: // apparently this triggers whenever u switch channel // im confused //var codecs = message.Data.ToObject<MediaCodecSelection>(); break; case DiscordMediaOpcode.Hello: WebSocket.Send(DiscordMediaOpcode.Identify, new DiscordMediaIdentify() { ServerId = GetServerId(), UserId = Client.User.Id, SessionId = Client.SessionId, Token = CurrentServer.Token, Video = true }); WebSocket.StartHeartbeaterAsync(message.Data.Value <int>("heartbeat_interval")); break; default: HandleMessage(message); break; } } catch (InvalidOperationException) { } }