public async Task Enter([Remainder] string text) { ContextIds ids = new ContextIds(Context); var user = UserHandler.GetUser(ids.UserId); var originalText = text; text = text.ToLower(); /* PROMPT STATE MEANINGS- * -1- Has no character * 0- Awaiting confirmation or cancellation of character creation * 1- Character creation confirmed. Awaiting name. * 2- Name confirmed. Awaiting partner. */ switch (user.PromptState) { case 0: if (text.Equals("confirm")) { user.Char = new Character(true); user.Char.CurrentGuildId = ids.GuildId; user.Char.CurrentGuildName = Context.Guild.Name; user.PromptState = 1; await MessageHandler.SendMessage(ids, $"Beginning character creation for {user.Mention}.\nWhat is your name? (use the \"enter\" command to enter your name)"); } else if (text.Equals("cancel")) { user.PromptState = -1; await MessageHandler.SendMessage(ids, $"Character creation cancelled for {user.Mention}."); } else { await MessageHandler.SendMessage(ids, $"{user.Mention}, I'm sorry, but I don't recognize that. Please enter \"confirm\" or \"cancel\""); } break; case 1: if (text.Length <= 32 && text.Length > 0) { user.Char.Name = originalText; user.PromptState = 2; await MessageHandler.SendMessage(ids, $"{user.Mention}, your character's name is now {originalText}. Now you must choose your partner."); await Context.Channel.SendMessageAsync( "", embed : MonEmbedBuilder.MonDex(new Snoril(true))) .ConfigureAwait(false); await Context.Channel.SendMessageAsync( "", embed : MonEmbedBuilder.MonDex(new Suki(true))) .ConfigureAwait(false); } else { await MessageHandler.SendMessage(ids, $"{user.Mention}, your name must be 32 characters or less."); } break; case 2: if (text.Equals("snoril") || text.Equals("1")) { user.Char.Party.Add(new Snoril(true) { CatcherID = user.UserId, OwnerID = user.UserId }); user.HasCharacter = true; await MessageHandler.SendMessage(ids, $"{user.Mention}, you have chosen Snoril as your partner! Good luck on your adventure."); } else if (text.Equals("suki") || text.Equals("2")) { user.Char.Party.Add(new Suki(true) { CatcherID = user.UserId, OwnerID = user.UserId }); user.HasCharacter = true; await MessageHandler.SendMessage(ids, $"{user.Mention}, you have chosen Suki as your partner! Good luck on your adventure."); } else { await MessageHandler.SendMessage(ids, $"{user.Mention}, please enter either Snoril or Suki."); } break; } }
public async Task ModifyAsyncTest() { ContextIds idList = new ContextIds(Context); await MessageHandler.ModifyAsyncTest(idList, Context.User.Id); }
public async Task EmojiTest() { ContextIds idList = new ContextIds(Context); await MessageHandler.EmojiTest(idList); }
public async Task GetIds() { ContextIds idList = new ContextIds(Context); await MessageHandler.SendMessage(idList, $"Guild ID: {idList.GuildId}\nChannel ID: {idList.ChannelId}\nMessage ID:{idList.MessageId}"); }
public async Task Whisper() { ContextIds idList = new ContextIds(Context); await MessageHandler.MoveScreen(idList.UserId); }