/// <summary> /// Writes data to the stream at the current location. /// </summary> /// <param name="buffer">The data to write.</param> /// <param name="offset">The first byte to write from buffer.</param> /// <param name="count">The number of bytes to write.</param> public override void Write(byte[] buffer, int offset, int count) { CheckDisposed(); _stats.TotalWritesIn++; int blockSize = _settings.BlockSize; long firstBlock = _position / blockSize; long endBlock = MathUtilities.Ceil(Math.Min(_position + count, Length), blockSize); int numBlocks = (int)(endBlock - firstBlock); try { _wrappedStream.Position = _position; _wrappedStream.Write(buffer, offset, count); } catch { InvalidateBlocks(firstBlock, numBlocks); throw; } int offsetInNextBlock = (int)(_position % blockSize); if (offsetInNextBlock != 0) { _stats.UnalignedWritesIn++; } // For each block touched, if it's cached, update it int bytesProcessed = 0; for (int i = 0; i < numBlocks; ++i) { int bufferPos = offset + bytesProcessed; int bytesThisBlock = Math.Min(count - bytesProcessed, blockSize - offsetInNextBlock); Block block; if (_cache.TryGetBlock(firstBlock + i, out block)) { Array.Copy(buffer, bufferPos, block.Data, offsetInNextBlock, bytesThisBlock); block.Available = Math.Max(block.Available, offsetInNextBlock + bytesThisBlock); } offsetInNextBlock = 0; bytesProcessed += bytesThisBlock; } _position += count; }
/// <summary> /// Writes data to the stream (not currently supported). /// </summary> /// <param name="buffer">The data to write.</param> /// <param name="offset">The first byte to write.</param> /// <param name="count">The number of bytes to write.</param> public override void Write(byte[] buffer, int offset, int count) { lock (_common) { SparseStream wrapped = Wrapped; if (_position + count > wrapped.Length) { throw new IOException("Attempt to extend stream"); } wrapped.Position = _position; wrapped.Write(buffer, offset, count); _position += count; } }
public override void Write(byte[] buffer, int offset, int count) { _wrapped.Write(buffer, offset, count); }
/// <summary> /// Writes a byte array into the buffer. /// </summary> /// <param name="pos">The start offset within the buffer.</param> /// <param name="buffer">The source byte array.</param> /// <param name="offset">The start offset within the source byte array.</param> /// <param name="count">The number of bytes to write.</param> public override void Write(long pos, byte[] buffer, int offset, int count) { _stream.Position = pos; _stream.Write(buffer, offset, count); }