async Task OnDMReaction(DisboardGameUsingDM game, DisboardPlayer player, DiscordEmoji emoji) { Action task; if (game.IsDebug) { task = () => game.Channel.Send("`인원을 시뮬레이션 할 때에는 리액션이 지원되지 않습니다.`"); } else { task = () => game.OnDMReaction(player, emoji); } await RunInLockAndProcessMessage(game, task); }
async Task OnDM(DisboardGameUsingDM game, DisboardPlayer player, string content) { var split = content.Split(); if (game.IsDebug) { if (split.Length > 0 && int.TryParse(split[0], out int playerIndex) && 0 <= playerIndex && playerIndex < game.InitialPlayers.Count) { player = game.InitialPlayers[playerIndex]; content = string.Join(' ', split.Skip(1)); } else { return; } } await RunInLockAndProcessMessage(game, () => game.OnDM(player, content)); }