unsafe int /*HRESULT*/ SetPrimaryBufferFormat(int primaryChannels, int primaryFrequency,
                                                      int primaryBitRate, bool allowLogError)
        {
            int hr;
            void */*IDirectSoundBuffer*/ primaryBuffer = null;

            // Get the primary buffer
            DSBUFFERDESC bufferDesc = new DSBUFFERDESC();

            //ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
            bufferDesc.dwSize  = (uint)sizeof(DSBUFFERDESC);
            bufferDesc.dwFlags = /*DSound.DSBCAPS_CTRL3D | */ DSound.DSBCAPS_PRIMARYBUFFER;
            //bufferDesc.dwBufferBytes = 0;
            //bufferDesc.lpwfxFormat = NULL;

            hr = IDirectSound8.CreateSoundBuffer(directSound, ref bufferDesc,
                                                 out primaryBuffer, null);
            if (Wrapper.FAILED(hr))
            {
                if (allowLogError)
                {
                    Error("CreateSoundBuffer", hr);
                }
                return(hr);
            }

            WAVEFORMATEX waveFormat = new WAVEFORMATEX();

            //ZeroMemory( &waveFormat, sizeof( WAVEFORMATEX ) );
            waveFormat.wFormatTag      = (ushort)DSound.WAVE_FORMAT_PCM;
            waveFormat.nChannels       = (ushort)primaryChannels;
            waveFormat.nSamplesPerSec  = (uint)primaryFrequency;
            waveFormat.wBitsPerSample  = (ushort)primaryBitRate;
            waveFormat.nBlockAlign     = (ushort)(waveFormat.wBitsPerSample / 8 * waveFormat.nChannels);
            waveFormat.nAvgBytesPerSec = (uint)(waveFormat.nSamplesPerSec * waveFormat.nBlockAlign);

            hr = IDirectSoundBuffer.SetFormat(primaryBuffer, ref waveFormat);
            if (Wrapper.FAILED(hr))
            {
                IDirectSoundBuffer.Release(primaryBuffer);
                if (allowLogError)
                {
                    Error("SetFormat", hr);
                }
                return(hr);
            }

            IDirectSoundBuffer.Release(primaryBuffer);

            return(DSound.S_OK);
        }
예제 #2
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		unsafe int/*HRESULT*/ SetPrimaryBufferFormat( int primaryChannels, int primaryFrequency,
			int primaryBitRate, bool allowLogError )
		{
			int hr;
			void*/*IDirectSoundBuffer*/ primaryBuffer = null;

			// Get the primary buffer
			DSBUFFERDESC bufferDesc = new DSBUFFERDESC();
			//ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
			bufferDesc.dwSize = (uint)sizeof( DSBUFFERDESC );
			bufferDesc.dwFlags = /*DSound.DSBCAPS_CTRL3D | */DSound.DSBCAPS_PRIMARYBUFFER;
			//bufferDesc.dwBufferBytes = 0;
			//bufferDesc.lpwfxFormat = NULL;

			hr = IDirectSound8.CreateSoundBuffer( directSound, ref bufferDesc,
				out primaryBuffer, null );
			if( Wrapper.FAILED( hr ) )
			{
				if( allowLogError )
					Error( "CreateSoundBuffer", hr );
				return hr;
			}

			WAVEFORMATEX waveFormat = new WAVEFORMATEX();
			//ZeroMemory( &waveFormat, sizeof( WAVEFORMATEX ) );
			waveFormat.wFormatTag = (ushort)DSound.WAVE_FORMAT_PCM;
			waveFormat.nChannels = (ushort)primaryChannels;
			waveFormat.nSamplesPerSec = (uint)primaryFrequency;
			waveFormat.wBitsPerSample = (ushort)primaryBitRate;
			waveFormat.nBlockAlign = (ushort)( waveFormat.wBitsPerSample / 8 * waveFormat.nChannels );
			waveFormat.nAvgBytesPerSec = (uint)( waveFormat.nSamplesPerSec * waveFormat.nBlockAlign );

			hr = IDirectSoundBuffer.SetFormat( primaryBuffer, ref waveFormat );
			if( Wrapper.FAILED( hr ) )
			{
				IDirectSoundBuffer.Release( primaryBuffer );
				if( allowLogError )
					Error( "SetFormat", hr );
				return hr;
			}

			IDirectSoundBuffer.Release( primaryBuffer );

			return DSound.S_OK;
		}
예제 #3
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        unsafe IDirectSoundBuffer *CreateBuffer(int needBufferSize)
        {
            uint creationFlags = 0;

            if ((int)(Mode & SoundMode.Mode3D) != 0)
            {
                creationFlags |= DSound.DSBCAPS_CTRL3D;
            }
            else
            {
                creationFlags |= DSound.DSBCAPS_CTRLPAN;
            }

            if ((int)(Mode & SoundMode.Software) != 0)
            {
                creationFlags |= DSound.DSBCAPS_LOCSOFTWARE;
            }

            creationFlags |= DSound.DSBCAPS_CTRLFREQUENCY;
            creationFlags |= DSound.DSBCAPS_CTRLVOLUME;
            creationFlags |= DSound.DSBCAPS_GETCURRENTPOSITION2;

            if ((creationFlags & DSound.DSBCAPS_CTRLFX) != 0)
            {
                //нельзя DuplicateSoundBuffer делать для DSBCAPS_CTRLFX
                //не забыть патом данные заливать во все буферы
                Log.Fatal("(creationFlags & DSBCAPS_CTRLFX) != 0.");
            }

            int hr;
            void */*IDirectSoundBuffer*/ soundBuffer;

            if (soundBuffers.Count == 0)
            {
                DSBUFFERDESC bufferDesc = new DSBUFFERDESC();
                //ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
                bufferDesc.dwSize          = (uint)sizeof(DSBUFFERDESC);
                bufferDesc.dwFlags         = creationFlags;
                bufferDesc.dwBufferBytes   = (uint)needBufferSize;
                bufferDesc.guid3DAlgorithm = DSound.DS3DALG_DEFAULT;
                bufferDesc.lpwfxFormat     = waveFormat;

                hr = IDirectSound8.CreateSoundBuffer(DirectSoundWorld.Instance.directSound,
                                                     ref bufferDesc, out soundBuffer, null);
                //hr = DirectSoundWorld.Instance.directSound->CreateSoundBuffer(
                //   &bufferDesc, &soundBuffer, NULL );

                if (Wrapper.FAILED(hr))
                {
                    DirectSoundWorld.Warning("CreateSoundBuffer", hr);
                    return(null);
                }

                //get bufferSize
                DSBCAPS bufferCaps = new DSBCAPS();
                //ZeroMemory( &bufferCaps, sizeof( DSBCAPS ) );
                bufferCaps.dwSize = (uint)sizeof(DSBCAPS);
                IDirectSoundBuffer.GetCaps(soundBuffer, ref bufferCaps);
                bufferSize = (int)bufferCaps.dwBufferBytes;
            }
            else
            {
                hr = IDirectSound8.DuplicateSoundBuffer(DirectSoundWorld.Instance.directSound,
                                                        (IDirectSoundBuffer *)soundBuffers[0].ToPointer(), out soundBuffer);
                if (Wrapper.FAILED(hr))
                {
                    DirectSoundWorld.Warning("DuplicateSoundBuffer", hr);
                    return(null);
                }
            }

            return((IDirectSoundBuffer *)soundBuffer);
        }
        unsafe protected override bool InitLibrary(IntPtr mainWindowHandle,
                                                   int maxReal2DChannels, int maxReal3DChannels)
        {
            NativeLibraryManager.PreLoadLibrary("libogg");
            NativeLibraryManager.PreLoadLibrary("libvorbis");
            NativeLibraryManager.PreLoadLibrary("libvorbisfile");
            NativeLibraryManager.PreLoadLibrary("DirectSoundNativeWrapper");

            {
                DSoundStructureSizes sizes = new DSoundStructureSizes();
                sizes.Init();

                DSoundStructureSizes originalSizes;
                DSound.GetStructureSizes(out originalSizes);

                FieldInfo[] fields = sizes.GetType().GetFields(
                    BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);

                foreach (FieldInfo field in fields)
                {
                    int originalSize = (int)field.GetValue(originalSizes);
                    int size         = (int)field.GetValue(sizes);

                    if (originalSize != size)
                    {
                        Log.Fatal("DirectXSoundSystem: Invalid unmanaged bridge. " +
                                  "Invalid \"{0}\". Native size = \"{1}\". Managed size = \"{2}\".", field.Name,
                                  originalSize, size);
                        return(false);
                    }
                }
            }

            instance = this;

            criticalSection = CriticalSection.Create();

            DSound.CoInitialize(null);

            int hr;

            //create IDirectSound using the primary sound device
            void */*IDirectSound8*/ directSoundTemp;

            hr = DSound.DirectSoundCreate8(null, out directSoundTemp, null);
            if (Wrapper.FAILED(hr))
            {
                if (hr == DSound.Get_DSERR_NODRIVER())
                {
                    Log.InvisibleInfo("DirectXSoundSystem: No sound driver.");
                    return(false);
                }

                Error("DirectSoundCreate8", hr);
                return(false);
            }
            directSound = (IDirectSound8 *)directSoundTemp;

            //set DirectSound cooperative level
            hWnd = mainWindowHandle;
            hr   = IDirectSound8.SetCooperativeLevel(directSound, hWnd, DSound.DSSCL_PRIORITY);
            if (Wrapper.FAILED(hr))
            {
                Error("SetCooperativeLevel", hr);
                return(false);
            }

            //set primary buffer format
            {
                hr = SetPrimaryBufferFormat(2, 44100, 16, false);
                if (Wrapper.FAILED(hr))
                {
                    hr = SetPrimaryBufferFormat(2, 22050, 16, true);
                }
                if (Wrapper.FAILED(hr))
                {
                    return(false);
                }
            }

            //get listener
            {
                void */*IDirectSoundBuffer*/ primaryBuffer = null;

                // Obtain primary buffer, asking it for 3D control
                DSBUFFERDESC bufferDesc = new DSBUFFERDESC();
                //ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
                bufferDesc.dwSize  = (uint)sizeof(DSBUFFERDESC);
                bufferDesc.dwFlags = DSound.DSBCAPS_CTRL3D | DSound.DSBCAPS_PRIMARYBUFFER;

                hr = IDirectSound8.CreateSoundBuffer(directSound, ref bufferDesc,
                                                     out primaryBuffer, null);
                if (Wrapper.FAILED(hr))
                {
                    Error("CreateSoundBuffer", hr);
                    return(false);
                }

                void */*IDirectSound3DListener*/ listenerTemp = null;

                GUID guid = DSound.IID_IDirectSound3DListener;
                if (Wrapper.FAILED(hr = IDirectSoundBuffer.QueryInterface(primaryBuffer,
                                                                          ref guid, &listenerTemp)))
                {
                    IDirectSoundBuffer.Release(primaryBuffer);
                    Error("QueryInterface", hr);
                    return(false);
                }
                listener = (IDirectSound3DListener *)listenerTemp;

                IDirectSoundBuffer.Release(primaryBuffer);
            }

            //update general parameters
            {
                DS3DLISTENER parameters = new DS3DLISTENER();
                parameters.dwSize = (uint)sizeof(DS3DLISTENER);
                IDirectSound3DListener.GetAllParameters(listener, ref parameters);
                parameters.flDistanceFactor = 1;
                parameters.flRolloffFactor  = 0;
                parameters.flDopplerFactor  = DopplerScale;
                hr = IDirectSound3DListener.SetAllParameters(listener, ref parameters, DSound.DS3D_IMMEDIATE);
                if (Wrapper.FAILED(hr))
                {
                    Warning("IDirectSound3DListener.SetAllParameters", hr);
                }
            }

            GenerateRecordDriverList();

            //Channels
            realChannels = new List <DirectSoundRealChannel>();
            for (int n = 0; n < maxReal2DChannels; n++)
            {
                DirectSoundRealChannel realChannel = new DirectSoundRealChannel();
                AddRealChannel(realChannel, false);
                realChannels.Add(realChannel);
            }
            for (int n = 0; n < maxReal3DChannels; n++)
            {
                DirectSoundRealChannel realChannel = new DirectSoundRealChannel();
                AddRealChannel(realChannel, true);
                realChannels.Add(realChannel);
            }

            fileStreamRealChannels = new List <DirectSoundRealChannel>();

            thread = new Thread(new ThreadStart(ThreadFunction));
            thread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
            thread.IsBackground   = true;
            thread.Start();

            return(true);
        }
예제 #5
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		unsafe protected override bool InitLibrary( IntPtr mainWindowHandle,
			int maxReal2DChannels, int maxReal3DChannels )
		{
			NativeLibraryManager.PreLoadLibrary( "libogg" );
			NativeLibraryManager.PreLoadLibrary( "libvorbis" );
			NativeLibraryManager.PreLoadLibrary( "libvorbisfile" );
			NativeLibraryManager.PreLoadLibrary( "DirectSoundNativeWrapper" );

			{
				DSoundStructureSizes sizes = new DSoundStructureSizes();
				sizes.Init();

				DSoundStructureSizes originalSizes;
				DSound.GetStructureSizes( out originalSizes );

				FieldInfo[] fields = sizes.GetType().GetFields(
					BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public );

				foreach( FieldInfo field in fields )
				{
					int originalSize = (int)field.GetValue( originalSizes );
					int size = (int)field.GetValue( sizes );

					if( originalSize != size )
					{
						Log.Fatal( "DirectXSoundSystem: Invalid unmanaged bridge. " +
							"Invalid \"{0}\". Native size = \"{1}\". Managed size = \"{2}\".", field.Name,
							originalSize, size );
						return false;
					}
				}
			}

			instance = this;

			criticalSection = CriticalSection.Create();

			DSound.CoInitialize( null );

			int hr;

			//create IDirectSound using the primary sound device
			void*/*IDirectSound8*/ directSoundTemp;
			hr = DSound.DirectSoundCreate8( null, out directSoundTemp, null );
			if( Wrapper.FAILED( hr ) )
			{
				if( hr == DSound.Get_DSERR_NODRIVER() )
				{
					Log.InvisibleInfo( "DirectXSoundSystem: No sound driver." );
					return false;
				}

				Error( "DirectSoundCreate8", hr );
				return false;
			}
			directSound = (IDirectSound8*)directSoundTemp;

			//set DirectSound cooperative level
			hWnd = mainWindowHandle;
			hr = IDirectSound8.SetCooperativeLevel( directSound, hWnd, DSound.DSSCL_PRIORITY );
			if( Wrapper.FAILED( hr ) )
			{
				Error( "SetCooperativeLevel", hr );
				return false;
			}

			//set primary buffer format
			{
				hr = SetPrimaryBufferFormat( 2, 44100, 16, false );
				if( Wrapper.FAILED( hr ) )
					hr = SetPrimaryBufferFormat( 2, 22050, 16, true );
				if( Wrapper.FAILED( hr ) )
					return false;
			}

			//get listener
			{
				void*/*IDirectSoundBuffer*/ primaryBuffer = null;

				// Obtain primary buffer, asking it for 3D control
				DSBUFFERDESC bufferDesc = new DSBUFFERDESC();
				//ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
				bufferDesc.dwSize = (uint)sizeof( DSBUFFERDESC );
				bufferDesc.dwFlags = DSound.DSBCAPS_CTRL3D | DSound.DSBCAPS_PRIMARYBUFFER;

				hr = IDirectSound8.CreateSoundBuffer( directSound, ref bufferDesc,
					out primaryBuffer, null );
				if( Wrapper.FAILED( hr ) )
				{
					Error( "CreateSoundBuffer", hr );
					return false;
				}

				void*/*IDirectSound3DListener*/ listenerTemp = null;

				GUID guid = DSound.IID_IDirectSound3DListener;
				if( Wrapper.FAILED( hr = IDirectSoundBuffer.QueryInterface( primaryBuffer,
					ref guid, &listenerTemp ) ) )
				{
					IDirectSoundBuffer.Release( primaryBuffer );
					Error( "QueryInterface", hr );
					return false;
				}
				listener = (IDirectSound3DListener*)listenerTemp;

				IDirectSoundBuffer.Release( primaryBuffer );
			}

			//update general parameters
			{
				DS3DLISTENER parameters = new DS3DLISTENER();
				parameters.dwSize = (uint)sizeof( DS3DLISTENER );
				IDirectSound3DListener.GetAllParameters( listener, ref parameters );
				parameters.flDistanceFactor = 1;
				parameters.flRolloffFactor = 0;
				parameters.flDopplerFactor = DopplerScale;
				hr = IDirectSound3DListener.SetAllParameters( listener, ref parameters, DSound.DS3D_IMMEDIATE );
				if( Wrapper.FAILED( hr ) )
					Warning( "IDirectSound3DListener.SetAllParameters", hr );
			}

			GenerateRecordDriverList();

			//Channels
			realChannels = new List<DirectSoundRealChannel>();
			for( int n = 0; n < maxReal2DChannels; n++ )
			{
				DirectSoundRealChannel realChannel = new DirectSoundRealChannel();
				AddRealChannel( realChannel, false );
				realChannels.Add( realChannel );
			}
			for( int n = 0; n < maxReal3DChannels; n++ )
			{
				DirectSoundRealChannel realChannel = new DirectSoundRealChannel();
				AddRealChannel( realChannel, true );
				realChannels.Add( realChannel );
			}

			fileStreamRealChannels = new List<DirectSoundRealChannel>();

			thread = new Thread( new ThreadStart( ThreadFunction ) );
			thread.CurrentCulture = new System.Globalization.CultureInfo( "en-US" );
			thread.IsBackground = true;
			thread.Start();

			return true;
		}
예제 #6
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 public unsafe static extern int CreateSoundBuffer(void */*IDirectSound8*/ _this,
                                                   ref DSBUFFERDESC pcDSBufferDesc,
                                                   out void */*IDirectSoundBuffer*/ ppDSBuffer, void *pUnkOuter);
예제 #7
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		public unsafe static extern int CreateSoundBuffer( void*/*IDirectSound8*/ _this,
			ref DSBUFFERDESC pcDSBufferDesc,
			out void*/*IDirectSoundBuffer*/ ppDSBuffer, void* pUnkOuter );
예제 #8
0
파일: DirectSound.cs 프로젝트: whztt07/SDK
		unsafe IDirectSoundBuffer* CreateBuffer( int needBufferSize )
		{
			uint creationFlags = 0;

			if( (int)( Mode & SoundMode.Mode3D ) != 0 )
				creationFlags |= DSound.DSBCAPS_CTRL3D;
			else
				creationFlags |= DSound.DSBCAPS_CTRLPAN;

			if( (int)( Mode & SoundMode.Software ) != 0 )
				creationFlags |= DSound.DSBCAPS_LOCSOFTWARE;

			creationFlags |= DSound.DSBCAPS_CTRLFREQUENCY;
			creationFlags |= DSound.DSBCAPS_CTRLVOLUME;
			creationFlags |= DSound.DSBCAPS_GETCURRENTPOSITION2;

			if( ( creationFlags & DSound.DSBCAPS_CTRLFX ) != 0 )
			{
				//нельзя DuplicateSoundBuffer делать для DSBCAPS_CTRLFX
				//не забыть патом данные заливать во все буферы
				Log.Fatal( "(creationFlags & DSBCAPS_CTRLFX) != 0." );
			}

			int hr;
			void*/*IDirectSoundBuffer*/ soundBuffer;

			if( soundBuffers.Count == 0 )
			{
				DSBUFFERDESC bufferDesc = new DSBUFFERDESC();
				//ZeroMemory( &bufferDesc, sizeof( DSBUFFERDESC ) );
				bufferDesc.dwSize = (uint)sizeof( DSBUFFERDESC );
				bufferDesc.dwFlags = creationFlags;
				bufferDesc.dwBufferBytes = (uint)needBufferSize;
				bufferDesc.guid3DAlgorithm = DSound.DS3DALG_DEFAULT;
				bufferDesc.lpwfxFormat = waveFormat;

				hr = IDirectSound8.CreateSoundBuffer( DirectSoundWorld.Instance.directSound,
					ref bufferDesc, out soundBuffer, null );
				//hr = DirectSoundWorld.Instance.directSound->CreateSoundBuffer(
				//   &bufferDesc, &soundBuffer, NULL );

				if( Wrapper.FAILED( hr ) )
				{
					DirectSoundWorld.Warning( "CreateSoundBuffer", hr );
					return null;
				}

				//get bufferSize
				DSBCAPS bufferCaps = new DSBCAPS();
				//ZeroMemory( &bufferCaps, sizeof( DSBCAPS ) );
				bufferCaps.dwSize = (uint)sizeof( DSBCAPS );
				IDirectSoundBuffer.GetCaps( soundBuffer, ref bufferCaps );
				bufferSize = (int)bufferCaps.dwBufferBytes;
			}
			else
			{
				hr = IDirectSound8.DuplicateSoundBuffer( DirectSoundWorld.Instance.directSound,
					(IDirectSoundBuffer*)soundBuffers[ 0 ].ToPointer(), out soundBuffer );
				if( Wrapper.FAILED( hr ) )
				{
					DirectSoundWorld.Warning( "DuplicateSoundBuffer", hr );
					return null;
				}
			}

			return (IDirectSoundBuffer*)soundBuffer;
		}