public void DrawRoundedRectangle(Brush brush, RoundedRectangleF rectangle, float strokeWidth, GeneralTransform transform) { var localTransform = transform.GetTransform(); DrawRoundedRectangle(brush, rectangle, strokeWidth, Matrix3x2.Identity, localTransform); }
public void DrawRoundedRectangle(Brush brush, RoundedRectangleF rectangle, float strokeWidth) { DrawRoundedRectangle(brush, rectangle, strokeWidth, Matrix3x2.Identity, Matrix3x2.Identity); }
/// <summary> /// Fills a rounded rectangle on the DrawingLayer with the given brush /// </summary> /// <param name="brush">The brush to fill</param> /// <param name="rectangle">The rounded rectangle area</param> /// <param name="transform">The transformation to apply to the rounded rectangle</param> public void FillRoundedRectangle(Brush brush, RoundedRectangleF rectangle, GeneralTransform transform) { var localTransform = transform.GetTransform(); FillRoundedRectangle(brush, rectangle, Matrix3x2.Identity, localTransform); }
private void DrawRoundedRectangle(Brush brush, RoundedRectangleF rectangle, float strokeWidth, Matrix3x2 localTransform, Matrix3x2 worldTransform) { m_drawStateManagement.DrawPreamble(); /* Save our state */ PushState(); /* Set our D2D render target to use the transform */ D2DRenderTarget.InternalRenderTarget.Transform = worldTransform; /* Prepare our brush to be used */ BrushHelper.PrepareBrush(brush, this, rectangle.GetBounds(), localTransform, worldTransform); D2DRenderTarget.InternalRenderTarget.DrawRoundedRectangle(brush.InternalBrush, rectangle.InternalRoundedRectangle, strokeWidth); /* Restore our state */ PopState(); }
/// <summary> /// Fills a rounded rectangle on the DrawingLayer with the given brush /// </summary> /// <param name="brush">The brush to fill</param> /// <param name="rectangle">The rounded rectangle area</param> public void FillRoundedRectangle(Brush brush, RoundedRectangleF rectangle) { FillRoundedRectangle(brush, rectangle, Matrix3x2.Identity, Matrix3x2.Identity); }