/////////////////// public void AddNoise(Noise noise) { noise.sourceMicrophone = this; noise.FormNoise(); for (int i = 0; i < noise.noiseArray.Count; i++) { double directivityPlotValue = directivityValuesList[i]; double valueFromDB = ConvertFromDB(directivityPlotValue); double resultValue = valueFromDB - noise.noiseArray[i]; double resultValueDB = ConvertToDB(resultValue); directivityValuesList[i] = resultValueDB; } }
// add noise private void button2_Click(object sender, EventArgs e) { // пройти по всем микрофонам, рассчитать зависимость величины шума от направления для каждого double noiseLevel = Convert.ToDouble(noiseLevelTextFiels.Text); UInt32 noiseDirection = Convert.ToUInt32(noiseDirectionalTextField.Text); foreach (Microphone microphone in microphonesList) { Noise noise = new Noise(NoiseType.NoiseTypeBrown); noise.rate = noiseLevel; noise.noiseDirection = noiseDirection; microphone.AddNoise(noise); } RebuildGraph(); }