public void TestStrm30() { w = 50; h = 20; latLongRegion = new RectangleF(lng - w * 0.5f, lat - h * 0.5f, w, h); long t0 = System.Environment.TickCount; long t1 = System.Environment.TickCount; TerrainHeightTextureFetcher fetcher = new Srtm30TextureFetcher(); latLongRegion = new RectangleF(lng - w * 0.5f, lat - h * 0.5f, w, h); terrain = fetcher.FetchTerrain(latLongRegion); t0 = t1; t1 = System.Environment.TickCount; Console.WriteLine("Load: " + ((t1 - t0) / 10)); DisplayTerrain(terrain, "terrainFetch30.png"); t0 = t1; t1 = System.Environment.TickCount; Console.WriteLine("Save and show: " + ((t1 - t0) / 10)); }
void FetchLoresTerrain() { TerrainHeightTextureFetcher fetcher = new Srtm30TextureFetcher(); Vector2 terrainLocation = new Vector2((float)MathExtensions.Round(initialTerrainLocation.X, 1), (float)MathExtensions.Round(initialTerrainLocation.Y, 1)); loresTerrain = fetcher.FetchTerrain(GetCentredSquareRectangle(terrainLocation, DegreesToWorldUnits(9.999) / 1200.0f)); TerrainEffect.WriteLoresTexture(loresTerrain); TerrainEffect.LoresTerrainCentreLocation = new Vector2(); //DegreesToWorldUnits(initialCameraLocation); }
public void TestStrm30PixelMap() { PointF longLat = new PointF(lng, lat); TerrainHeightTextureFetcher fetcher = new Srtm30TextureFetcher(); int w = 2048; int h = 2048; for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { Rectangle region = new Rectangle(700 + i * w, 1800 - j * h, w, h); terrain = fetcher.FetchTerrain(longLat, region); Image img = ImagingFunctions.CreateImageFromArray(terrain, ImagingFunctions.HsvColourMap(256)); ImagingFunctions.SaveAndDisplayImage(img, "terrainFetchPixel04" + i + j + ".png"); } } }
public void TestStrm30PixelRegion() { PointF longLat = new PointF(lng, lat); TerrainHeightTextureFetcher fetcher = new Srtm30TextureFetcher(); Rectangle region = new Rectangle(0, 0, 2000, 1500); terrain = fetcher.FetchTerrain(longLat, region); Image img = ImagingFunctions.CreateImageFromArray(terrain, ImagingFunctions.HsvColourMap(256)); ImagingFunctions.SaveAndDisplayImage(img, "terrainFetchPixel300.png"); region = new Rectangle(0, 1500, 2000, 1500); terrain = fetcher.FetchTerrain(longLat, region); img = ImagingFunctions.CreateImageFromArray(terrain, ImagingFunctions.HsvColourMap(256)); ImagingFunctions.SaveAndDisplayImage(img, "terrainFetchPixel302.png"); }