public ControlTriangle(ControlEdge edge1, ControlEdge edge2, ControlEdge edge3) : this() { List<Vector3> temp = new List<Vector3>(); if (!temp.Contains(edge1.FirstVertex)) temp.Add(edge1.FirstVertex); if (!temp.Contains(edge1.SecondVertex)) temp.Add(edge1.SecondVertex); if (!temp.Contains(edge2.FirstVertex)) temp.Add(edge2.FirstVertex); if (!temp.Contains(edge2.SecondVertex)) temp.Add(edge2.SecondVertex); if (!temp.Contains(edge3.FirstVertex)) temp.Add(edge3.FirstVertex); if (!temp.Contains(edge3.SecondVertex)) temp.Add(edge3.SecondVertex); FirstVertex = temp[0]; SecondVertex = temp[1]; ThirdVertex = temp[2]; _vertexData[0] = new VertexPositionColor(FirstVertex, Color.White); _vertexData[1] = new VertexPositionColor(SecondVertex, Color.White); _vertexData[2] = new VertexPositionColor(ThirdVertex, Color.White); }
public bool Contains(ControlEdge edge1, ControlEdge edge2, ControlEdge edge3) { return Contains(edge1) && Contains(edge2) && Contains(edge3); }
public bool Contains(ControlEdge edge) { return (FirstVertex == edge.FirstVertex || SecondVertex == edge.FirstVertex || ThirdVertex == edge.FirstVertex) && (FirstVertex == edge.SecondVertex || SecondVertex == edge.SecondVertex || ThirdVertex == edge.SecondVertex); }