public static T Spawn <T> (this T prefab, Transform parent) where T : Component { return(ObjectPool.Spawn(prefab, parent, Vector3.zero, Quaternion.identity)); }
public static T Spawn <T> (this T prefab) where T : Component { return(ObjectPool.Spawn(prefab, null, Vector3.zero, Quaternion.identity)); }
public static T Spawn <T> (this T prefab, Vector3 position, Quaternion rotation) where T : Component { return(ObjectPool.Spawn(prefab, null, position, rotation)); }