public void CharJumpFall() { if (!collision) { charakter.CharakterJumpFall(); } }
public void DinoAnimation(Graphics g, SizeF cSize, int FrameCount) { GraphicsUnit units = GraphicsUnit.Pixel; if (FrameCount % 3 == 0 && !charakter.Space && !charakter.Jump) { if (animationIndex < 2) { animationIndex += 1; } else if (animationIndex == 2) { animationIndex = 0; } } Rectangle rectangle = new Rectangle(45 * animationIndex, 0, 43, 51); charakter.CharakterJumpFall(); float y = charakter.Rect.Y; float x = charakter.Rect.X - 10; g.DrawImage(DinoAnimationImage, x, y, rectangle, units); }