public static UIActionCallback DispatchAction(DUIEntity _owner, Action_Request_Type _type) { iAction _action = m_ActionSet.GetEntity((int)_type); _action.Excute(_owner); return(_action.OnFinish); }
public void Excute(DUIEntity _owner) { Owner = _owner; Owner.Hide(); }
public void Excute(DUIEntity _owner) { Owner = _owner; Owner.gameObject.SetActive(true); Owner.Show(); }
public void RemoveChild(DUIEntity _child) { RemoveChild(_child.gameObject.name); }
public UIActionRequest(DUIEntity _owner, Action_Request_Type _type, float _during) { ActionOwner = _owner; ActionType = _type; ActionDuring = _during; }
public UIActionRequest(DUIEntity _owner, Action_Request_Type _type) { ActionOwner = _owner; ActionType = _type; ActionDuring = _owner.AnimationDuring; }