public void SetTexture(Texture texture) { }
/// <summary> /// Create a new Particle. /// </summary> /// <param name="x">The x position.</param> /// <param name="y">The y position.</param> /// <param name="texture">The Texture to use for the ImageSet.</param> /// <param name="width">The width of the ImageSet cell.</param> /// <param name="height">The height of the ImageSet cell.</param> public Particle(float x, float y, Texture texture, int width = 0, int height = 0) : base(x, y) { Image = new ImageSet(texture, width, height); }