예제 #1
0
        void Awake()
        {
            b_ready       = false;
            b_duel        = false;
            b_outOfBounds = false;
            b_timeUp      = false;
            b_blueWins    = false;
            b_redWins     = false;
            b_blueDeath   = false;
            b_redDeath    = false;

            clearTxt();

            audioClipManager = GetComponent <AudioClipManager>();
            announcements    = new Queue <OnAnnounce>();
        }
예제 #2
0
        void Start()
        {
            rigidBody2D = GetComponent<Rigidbody2D>();
            boxCollider2D = GetComponent<BoxCollider2D>();
            audioClipManager = GetComponent<AudioClipManager>();

            boxCollider2D.isTrigger = true;
            if(explosion)
                explosion.enableEmission = false;

            switch(target.player)
            {
                case Dino.Player.Player1:
                    targetHead = GameObject.Find("Blue_Head").transform;
                    break;
                case Dino.Player.Player2:
                    targetHead = GameObject.Find("Red_Head").transform;
                    break;
            }
            rigidBody2D.velocity = new Vector2(0, -100);
        }
예제 #3
0
        void Start()
        {
            rigidBody2D      = GetComponent <Rigidbody2D>();
            boxCollider2D    = GetComponent <BoxCollider2D>();
            audioClipManager = GetComponent <AudioClipManager>();

            boxCollider2D.isTrigger = true;
            if (explosion)
            {
                explosion.enableEmission = false;
            }

            switch (target.player)
            {
            case Dino.Player.Player1:
                targetHead = GameObject.Find("Blue_Head").transform;
                break;

            case Dino.Player.Player2:
                targetHead = GameObject.Find("Red_Head").transform;
                break;
            }
            rigidBody2D.velocity = new Vector2(0, -100);
        }
예제 #4
0
        void Awake()
        {
            b_ready = false;
            b_duel = false;
            b_outOfBounds = false;
            b_timeUp = false;
            b_blueWins = false;
            b_redWins = false;
            b_blueDeath = false;
            b_redDeath = false;

            clearTxt();

            audioClipManager = GetComponent<AudioClipManager>();
            announcements = new Queue<OnAnnounce>();
        }