/// <summary> /// Start and add a Quaternion tween /// </summary> /// <param name="obj">Game object</param> /// <param name="key">Key</param> /// <param name="start">Start value</param> /// <param name="end">End value</param> /// <param name="duration">Duration in seconds</param> /// <param name="scaleFunc">Scale function</param> /// <param name="progress">Progress handler</param> /// <param name="completion">Completion handler</param> /// <returns>QuaternionTween</returns> public static QuaternionTween Tween(this GameObject obj, object key, Quaternion start, Quaternion end, float duration, Func <float, float> scaleFunc, System.Action <ITween <Quaternion> > progress, System.Action <ITween <Quaternion> > completion = null) { QuaternionTween t = TweenFactory.Tween(key, start, end, duration, scaleFunc, progress, completion); t.GameObject = obj; t.Renderer = obj.GetComponent <Renderer>(); return(t); }
/// <summary> /// Start and add a Quaternion tween /// </summary> /// <param name="start">Start value</param> /// <param name="end">End value</param> /// <param name="duration">Duration in seconds</param> /// <param name="scaleFunc">Scale function</param> /// <param name="progress">Progress handler</param> /// <param name="completion">Completion handler</param> /// <returns>QuaternionTween</returns> public static QuaternionTween Tween(object key, Quaternion start, Quaternion end, float duration, Func <float, float> scaleFunc, System.Action <ITween <Quaternion> > progress, System.Action <ITween <Quaternion> > completion = null) { QuaternionTween t = new QuaternionTween(); t.Key = key; t.Start(start, end, duration, scaleFunc, progress, completion); AddTween(t); return(t); }