private void Awake() { characterInput = new CharacterInput(); characterMove = new CharacterMove(transform, characterInput, characterProperties); spriteRend = GetComponentInChildren <SpriteRenderer>(); }
public CharacterMove(Transform characterTransform, CharacterInput characterInput, CharacterProperties characterProperties) { this.characterTransform = characterTransform; this.characterInput = characterInput; this.characterProperties = characterProperties; characterRb2d = characterTransform.GetComponent <Rigidbody2D>(); }