private void handleAbilityUpdated(IAPAbility ability) { if (ability.uid == this.uid) { IAPUIUtility.UpdateLabelText(gameObject, GetText(ability, textType)); } }
private void handleInventoryUpdated(IAPInventory inventory) { if (inventory.uid == this.uid) { IAPUIUtility.UpdateLabelText(gameObject, GetText(inventory, textType)); } }
private void handleCurrencyUpdated(IAPCurrency currency) { //Debug.Log("handleCurrencyUpdated: " + currency.uid + " value: " + currency.amount); if (currency.uid == this.uid) { if ((textType == IAPTextType.price || textType == IAPTextType.amount)) { int result = 0; if (textType == IAPTextType.price) { result = currency.price; } else if (textType == IAPTextType.amount) { result = currency.amount; } if (animated && _lastNumber != result) { startCountTo(result); _lastNumber = result; } else { IAPUIUtility.UpdateLabelText(gameObject, GetText(currency, textType)); } } else { IAPUIUtility.UpdateLabelText(gameObject, GetText(currency, textType)); } } }
private void handlePackageUpdated(IAPPackage package) { if (package.uid == this.uid) { IAPUIUtility.UpdateLabelText(gameObject, GetText(package, textType)); } }
// Use this for initialization void Start() { if (uid != null) { IAPObject obj = null; // if (targetType == IAPType.Inventory) { obj = IAPInventoryManager.GetInventory(uid); } else if (targetType == IAPType.Currency) { obj = IAPInventoryManager.GetCurrency(uid); } if (obj != null) { UpdateTemplate(obj); // Update text Text[] txts = gameObject.GetComponentsInChildren <Text>(); // InAppPurchase foreach (Text txt in txts) { if (txt.name == "amount_consume") { txt.text = amount.ToString(); } } IAPUIUtility.AddButtonCallback( gameObject, (GameObject go) => { if (useConfirmDialog) { // Construct confirm msg string msg = IAPInventoryManager.uiSettings.consumeConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", obj.description); msg = msg.Replace("%amount_consume%", amount.ToString()); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ if (obj.Consume(amount)) { UpdateTemplate(obj); } } ); } else { obj.Consume(amount); } } ); } } }
protected IEnumerator doCountTo(int target) { int start = _lastNumber; for (float timer = 0; timer <= animationTime; timer += Time.deltaTime) { float progress = timer / animationTime; int score = (int)Mathf.Lerp(start, target, progress); IAPUIUtility.UpdateLabelText(gameObject, score.ToString()); yield return(null); } _lastNumber = target; IAPUIUtility.UpdateLabelText(gameObject, _lastNumber.ToString()); }
// Helper for animated text private void startCountTo(int result) { try{ if (isActiveAndEnabled) { StopCoroutine("doCountTo"); StartCoroutine("doCountTo", result); } else { IAPUIUtility.UpdateLabelText(gameObject, result.ToString()); } } catch (Exception e) { Debug.Log(e); } }
private void handlePackageUpdated(IAPPackage package) { if (package.product == null && package.product.id == this.uid) { // Update template // Debug.LogFormat("handlePackageUpdated {0} type {1} amount {2} hasReceipt {3} {4}",uid,package.productType,package.amount,package.product.hasReceipt,package.product.rawProduct.hasReceipt); // To enable/disable button if (package.productType == IAPProductType.NonConsumable && package.product.hasReceipt) { if (package.amount <= 0) { package.Refill(1); // Add 1 if no } IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); } else if (package.productType == IAPProductType.Subscription && package.product.hasReceipt) { if (package.amount <= 0) { package.Refill(1); // Add 1 if no } package.Unlock(); IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); } else if ((package.productType == IAPProductType.NonConsumable && package.amount > 0)) { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); } else { IAPUIUtility.SetButtonEnabled(gameObject, true, "purchase_button"); IAPUIUtility.AddButtonCallback(gameObject, (GameObject go) => { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); package.Purchase(handlePackageUpdated); }, "purchase_button"); } UpdateTemplate(package); } }
// Use this for initialization void Start() { IAPUIUtility.AddButtonCallback( gameObject, (GameObject go) => { if (go.name == "confirm_button") { if (OnConfirmButtonPressed != null) { OnConfirmButtonPressed(this); } } else if (go.name == "cancel_button") { if (OnCancelButtonPressed != null) { OnCancelButtonPressed(this); } } Destroy(gameObject); } ); }
protected void UpdateTemplate(IAPObject obj) { if (obj != null) { // Update images Image[] imgs = gameObject.GetComponentsInChildren <Image>(); foreach (Image img in imgs) { if (img.name == "icon" && obj.icon != null) { img.sprite = obj.icon; } else if (obj is IAPInventory && img.name == "lock_icon") { IAPInventory obji = (IAPInventory)obj; img.gameObject.SetActive(obji.isLocked()); } else if (obj is IAPInventory && img.name == "unlock_icon") { IAPInventory obji = (IAPInventory)obj; img.gameObject.SetActive(!obji.isLocked()); } else if (img.name == "currency_icon") { IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null && currency.icon != null) { img.sprite = currency.icon; } } else if (img.name == "level") { if (targetType == IAPType.Ability) { IAPAbilityLevel lv = (obj as IAPAbility).GetCurrentLevel(); if (lv != null && lv.icon != null) { img.sprite = lv.icon; } } } } // For inventory if (obj is IAPInventory) { IAPInventory inventory = obj as IAPInventory; bool locked = inventory.isLocked(); Text[] inventoryText = gameObject.GetComponentsInChildren <Text>(); Debug.Log("UPDATE Tempate: " + uid + " obj: " + inventoryText.Length); foreach (Text txt in inventoryText) { string name = txt.name.ToLower(); Debug.Log("UPDATE Text: " + name + " locked: " + locked); if (name.StartsWith("locked")) { txt.enabled = locked; } else if (name.StartsWith("unlocked")) { txt.enabled = !locked; } } Button[] inventoryBtns = gameObject.GetComponentsInChildren <Button>(); foreach (Button btn in inventoryBtns) { string name = btn.name.ToLower(); Debug.Log("UPDATE button: " + name + " locked: " + locked); if (name.StartsWith("locked")) { btn.enabled = locked; } else if (name.StartsWith("unlocked")) { btn.enabled = !locked; } } if (inventory.isLocked()) { IAPUIUtility.SetButtonActive(true, gameObject, "locked_button"); IAPUIUtility.SetButtonActive(false, gameObject, "unlocked_button"); } else { IAPUIUtility.SetButtonActive(false, gameObject, "locked_button"); IAPUIUtility.SetButtonActive(true, gameObject, "unlocked_button"); } } // Update text Text[] txts = gameObject.GetComponentsInChildren <Text>(); // InAppPurchase if (targetType == IAPType.InAppPurchase) { IAPPackage package = (obj as IAPPackage); foreach (Text txt in txts) { string name = txt.name.ToLower(); if (name.StartsWith("content_")) { string[] ss = name.Split('_'); if (ss.Length == 3) { IAPPackageContent cc = package.GetContent(ss[1]); if (cc != null) { if (ss[2] == "amount") { txt.text = cc.amount.ToString(); } else { UpdateTextWithObject(txt, cc.obj, ss[2]); } } } } else if (package.fetchFromStore) { UpdateTextWithPackage(txt, package); } else { UpdateTextWithObject(txt, obj, name); } } // Ability } else if (targetType == IAPType.Ability) { IAPAbility ability = (obj as IAPAbility); foreach (Text txt in txts) { string name = txt.name.ToLower(); if (name == "price") { if (ability.isLocked() && ability.lockedString != null && ability.lockedString != "") { txt.text = ability.lockedString; } else { IAPAbilityLevel lv = ability.GetCurrentLevel(); if (lv != null) { if (ability.level == ability.levels.Count - 1 && ability.maxString != null && ability.maxString != "") { txt.text = ability.maxString; } else { txt.text = lv.price.ToString(); } } } } else { // Debug.Log("text " + txt + " name: " + name); UpdateTextWithObject(txt, obj, name); } } } else { foreach (Text txt in txts) { UpdateTextWithObject(txt, obj, txt.name); } } } }
// Use this for initialization void Start() { // hide the background Image background = gameObject.GetComponent <Image>(); if (background != null) { background.enabled = false; } // Add item to viewport content // if(searchTag != null && searchTag != "") // if(searchTag != 0) // { if (itemType == IAPType.Inventory) { List <IAPInventory> inventoryList = IAPInventoryManager.GetInventoryListByTags(searchTag); if (inventoryList != null && itemTemplate != null) { DoLayout(inventoryList.Count); foreach (IAPInventory inventory in inventoryList) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.Inventory; btn.uid = inventory.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.InAppPurchase) { List <IAPPackage> packageList = IAPInventoryManager.GetPackageListByTags(searchTag); if (packageList != null && itemTemplate != null) { DoLayout(packageList.Count); foreach (IAPPackage package in packageList) { // Debug.Log("package " + package.uid + " type: "); GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.InAppPurchase; btn.uid = package.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.Ability) { List <IAPAbility> abilityList = IAPInventoryManager.GetAbilityListByTags(searchTag); // Debug.Log("abilityList: " + abilityList + " count : " + abilityList.Count); if (abilityList != null && itemTemplate != null) { DoLayout(abilityList.Count); foreach (IAPAbility ability in abilityList) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.Ability; btn.uid = ability.uid; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); } } } else if (itemType == IAPType.GameLevel) { IAPGameLevel gameLevel = IAPInventoryManager.GetGameLevel(uid); Debug.Log("GameLevel " + uid); if (gameLevel != null && itemTemplate != null) { Debug.Log("GameLevel " + gameLevel.levels.Count); DoLayout(gameLevel.levels.Count); for (int i = 0; i < gameLevel.levels.Count; i++) { GameObject obj = Instantiate(itemTemplate); IAPTemplate btn = obj.GetComponent <IAPTemplate>(); if (btn == null) { btn = obj.AddComponent <IAPTemplate>(); } btn.targetType = IAPType.GameLevel; btn.uid = gameLevel.uid; btn.level = i; btn.useConfirmDialog = useConfirmDialog; obj.transform.SetParent(_listView.transform); obj.transform.localScale = new Vector3(1, 1, 1); // Add Events IAPUIUtility.AddButtonCallback(obj, (GameObject go) => { IAPGameSubLevel lv = gameLevel.levels[btn.level]; bool islocked = false; islocked = (gameLevel.GetPropertyValue("locked", btn.level) > 0); Debug.LogFormat("Lock {0}", islocked); // if(gameLevel.isLocked()){ islocked = (gameLevel.GetPropertyValue("locked", btn.level) > 0); // } lv.locked = islocked; // if(islocked&&lv.price>0){ // } else { if (OnGameLevelSelect != null) { OnGameLevelSelect.Invoke(gameLevel, btn.level); } // } }, "self,select_button"); } } } // } }
// Use this for initialization void Start() { if (uid != null) { // Purchase button action System.Action <GameObject> purchaseButtonCallback = null; // if (targetType == IAPType.Currency) { IAPCurrency obj = IAPInventoryManager.GetCurrency(uid); if (obj != null) { UpdateTemplate(obj); IAPInventoryManager.OnCurrencyUpdated += handleCurrencyUpdated; purchaseButtonCallback = (GameObject go) => { handleButtonCallback(obj); }; } } else if (targetType == IAPType.Inventory) { IAPInventory obj = IAPInventoryManager.GetInventory(uid); if (obj != null) { Debug.Log("UpdateTemplate " + obj.uid); UpdateTemplate(obj); IAPInventoryManager.OnInventoryUpdated += handleInventoryUpdated; // Debug.Log("obj.available: " + obj.available); // Check if inventory available // if(obj.available==0){ // IAPUIUtility.SetButtonActive(false,gameObject,"purchase_button"); // } else { purchaseButtonCallback = (GameObject go) => { // Debug.Log("213123"); handleButtonCallback(obj); }; // } } } else if (targetType == IAPType.Ability) { IAPAbility obj = IAPInventoryManager.GetAbility(uid); if (obj != null) { UpdateTemplate(obj); IAPInventoryManager.OnAbilityUpdated += handleAbilityUpdated; IAPAbility ability = (obj as IAPAbility); if (ability.level < ability.levels.Count - 1) { // Get the currency IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); purchaseButtonCallback = (GameObject go) => { if (useConfirmDialog) { if (currency != null) { // Construct confirm msg IAPAbilityLevel lv = ability.GetCurrentLevel(); string msg = IAPInventoryManager.uiSettings.abilityConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", lv.description.ToString()); msg = msg.Replace("%price%", lv.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ ability.Upgrade(); } ); } } else { // Purchase the package ability.Upgrade(); } }; } else { // Disable the button IAPUIUtility.SetButtonEnabled(gameObject, false); } } } else if (targetType == IAPType.InAppPurchase) { IAPPackage obj = IAPInventoryManager.GetPackage(uid); if (obj != null) { // UpdateTemplate(obj); // if((obj.productType==IAPProductType.NonConsumable || obj.productType==IAPProductType.Subscription) && obj.amount>0) // { // IAPUIUtility.SetButtonEnabled(gameObject,false,"purchase_button"); // } else { if (obj.fetchFromStore) { // For Real Money IAP IAPInventoryManager.OnIAPInitialized += handleOnIAPInitialized; // Check if IAP initialized if (IAPManager.IsInitialized()) { Debug.LogFormat("uid: {0} type: {1} amount: {2}", uid, obj.productType, obj.amount); if ((obj.productType == IAPProductType.NonConsumable || obj.productType == IAPProductType.Subscription) && obj.amount > 0) { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); } else { purchaseButtonCallback = (GameObject go) => { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); obj.Purchase(handlePackageUpdated); }; } } else { IAPUIUtility.SetButtonEnabled(gameObject, false, "purchase_button"); IAPInventoryManager.InitIAPManager(); } } else { // For Virtual Currency IAP purchaseButtonCallback = (GameObject go) => { if (useConfirmDialog) { // Construct confirm msg IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null) { string msg = IAPInventoryManager.uiSettings.iapConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", obj.description); msg = msg.Replace("%price%", obj.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ // Purchase the package obj.Purchase(); } ); } } else { // Purchase the package obj.Purchase(); } }; } // } UpdateTemplate(obj); } } else if (targetType == IAPType.GameLevel && level != -1) { IAPGameLevel obj = IAPInventoryManager.GetGameLevel(uid); IAPInventoryManager.OnGameLevelUpdated += handleGameLevelUpdated; if (obj != null) { UpdateGameLevelTemplate(obj, level); // IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); // Debug.LogFormat("obj {0}",level); // purchaseButtonCallback=(GameObject go)=>{ IAPUIUtility.AddButtonCallback(gameObject, (GameObject go) => { IAPGameSubLevel subLevel = obj.levels[level]; bool islocked = (obj.GetPropertyValue("locked", level) > 0); // Debug.LogFormat("obj {0} {1} {2}", level, useConfirmDialog, obj.currency); // Check if price valid and if (subLevel.price > 0 && islocked) { if (useConfirmDialog) { // Construct confirm msg IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); if (currency != null) { string msg = IAPInventoryManager.uiSettings.iapConfirmString.Replace("%title%", obj.title); msg = msg.Replace("%description%", obj.description + " Level " + level.ToString()); msg = msg.Replace("%price%", subLevel.price.ToString()); msg = msg.Replace("%currency_title%", currency.title); msg = msg.Replace("%currency_description%", currency.description); // Show confirm diaglog IAPInventoryManager.ShowConfirmDialog(msg, delegate(IAPDialog diag){ // Check if enough currency if (currency != null && currency.Consume(subLevel.price)) { // obj.SetPropertyValue("locked",level,1); obj.UnlockLevel(level); } } ); } } else { // Get the currency IAPCurrency currency = IAPInventoryManager.GetCurrency(obj.currency); // Check if enough currency if (currency != null && currency.Consume(subLevel.price)) { obj.UnlockLevel(level); } } } }, "self,select_button"); } } // Add the button callback to purchase_button if (purchaseButtonCallback != null) { IAPUIUtility.AddButtonCallback(gameObject, purchaseButtonCallback, "purchase_button"); } } }