public CMove(CThucHanh pThucHanh, string pName, CActObj pObj, int start, int pduration, List <Vector3> ptargets, bool pstophide, float pdstopangleZ, int pisound, bool loop) : base(pThucHanh) { this.Name = pName; this.Obj = pObj; this.StartTickCount = start; this.duration = pduration; this.StopTickCount = this.StartTickCount + this.duration; this.stophide = pstophide; this.stopangleZ = Geometry.DegreeToRadian(pdstopangleZ); this.targets = new List <CTarget>(); foreach (Vector3 current in ptargets) { CTarget cTarget = new CTarget(); cTarget.Position = current; if (cTarget.Position.Z == 0f) { cTarget.Position.Z = this.myThucHanh.myTerrain.getZ(current.X, current.Y); } this.targets.Add(cTarget); } this.targetsCount = this.targets.Count; this.SetTickCount(); this.itarget = 0; this.done = false; this.isound = pisound; this.soundloop = loop; }
public CBombard(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, int start, int pduration, float pspeed, float pdAngle, CActObj pFromObj, Vector3 pTo, int pisound, bool loop) : base(pThucHanh) { try { this.Name = pName; this.fromObj = pFromObj; this.SpriteObj = this.myThucHanh.Add1SpriteObj(texfile, pWidth, pHeight, 0, this.fromObj.Position, 0f); this.topos = pTo; if (this.topos.Z == 0f) { this.topos.Z = this.myThucHanh.myTerrain.getZ(this.topos.X, this.topos.Y); } this.StartTickCount = start; this.duration = pduration; this.speed = pspeed; this.interval = (int)(this.speed * 1000f); this.dAngle = pdAngle; this.rAngle = Geometry.DegreeToRadian(this.dAngle); this.StopTickCount = this.StartTickCount + this.duration; this.isound = pisound; this.soundloop = loop; } catch (Exception ex) { throw ex; } }
public CHide(CThucHanh pThucHanh, string pName, CActObj pObj, int start, int pduration, int pisound, bool loop) : base(pThucHanh) { this.Name = pName; this.Obj = pObj; this.StartTickCount = start; this.duration = pduration; this.StopTickCount = this.StartTickCount + this.duration; this.isound = pisound; this.soundloop = loop; }
public CBlink(CThucHanh pThucHanh, string pName, CActObj pObj, int start, int pduration, float pspeed, int pisound, bool loop) : base(pThucHanh) { this.Name = pName; this.Obj = pObj; this.StartTickCount = start; this.duration = pduration; this.speed = pspeed; if (this.speed < 1f) { this.speed = 1f; } this.StopTickCount = this.StartTickCount + this.duration; this.interval = (int)(1000f / this.speed); this.isound = pisound; this.soundloop = loop; }
public CActObj GetActObjByName(string name) { CActObj cActObj = null; if (this.Models.Count > 0) { for (int i = 0; i < this.Models.Count; i++) { if (this.Models[i].Name.Length == name.Length && this.Models[i].Name.ToUpper() == name.ToUpper()) { cActObj = this.Models[i]; cActObj.ObjType = "Model"; break; } } } if (cActObj == null && this.texObjs.Count > 0) { for (int j = 0; j < this.texObjs.Count; j++) { if (this.texObjs[j].Name.Length == name.Length && this.texObjs[j].Name.ToUpper() == name.ToUpper()) { cActObj = this.texObjs[j]; cActObj.ObjType = "TexObj"; break; } } } if (cActObj == null && this.Billboards.Count > 0) { for (int k = 0; k < this.Billboards.Count; k++) { if (this.Billboards[k].Name.Length == name.Length && this.Billboards[k].Name.ToUpper() == name.ToUpper()) { cActObj = this.Billboards[k]; cActObj.ObjType = "Billboard"; break; } } } return(cActObj); }
public CShootFrom(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, int start, int pduration, float pspeed, CActObj pFromObj, Vector3 pTo, int pisound, bool loop) : base(pThucHanh) { this.Name = pName; this.fromObj = pFromObj; this.SpriteObj = this.myThucHanh.Add1SpriteObj(texfile, pWidth, pHeight, 0, this.fromObj.Position, 0f); this.topos = pTo; if (pTo.Z == 0f) { this.topos.Z = this.myThucHanh.myTerrain.getZ(this.topos.X, this.topos.Y) - 0.2f; } this.StartTickCount = start; this.duration = pduration; this.speed = pspeed; this.tickcount = (int)(this.speed * 1000f); this.StopTickCount = this.StartTickCount + this.duration; this.from2 = new CTarget(); this.to2 = new CTarget(); this.isound = pisound; this.soundloop = loop; }
public CShootO2P(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, int start, int pduration, float pspeed, CActObj pFromObj, Vector3 pTo, int pisound, bool loop) : base(pThucHanh, pName, texfile, pWidth, pHeight, start, pduration, pspeed, pFromObj, pTo, pisound, loop) { this.interval = (int)(this.speed * 1000f); }
public CExplodeObj(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, float pShiftZ, int start, int pduration, float pspeed, CActObj pexplObj, int pisound, bool loop) : base(pThucHanh) { this.explObj = pexplObj; this.explPos = this.explObj.Position; this.CreatExplode(pName, texfile, pWidth, pHeight, pShiftZ, start, pduration, pspeed, pisound, loop); }
public CExplodeMObj(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, float pShiftZ, int start, int pduration, float pspeed, CActObj pexplObj, int pisound, bool loop) : base(pThucHanh, pName, texfile, pWidth, pHeight, pShiftZ, start, pduration, pspeed, pexplObj, pisound, loop) { }
public CBombardO2P(CThucHanh pThucHanh, string pName, string texfile, float pWidth, float pHeight, int start, int pduration, float pspeed, float pdAngle, CActObj pFromObj, Vector3 pTo, int pisound, bool loop) : base(pThucHanh, pName, texfile, pWidth, pHeight, start, pduration, pspeed, pdAngle, pFromObj, pTo, pisound, loop) { }
public CFly(CThucHanh pThucHanh, string pName, CActObj pObj, int start, int pduration, List <Vector3> ptargets, bool pstophide, int pisound, bool loop) : base(pThucHanh, pName, pObj, start, pduration, ptargets, pstophide, pisound, loop) { }