public void Load() { XmlSerializer serializer = new XmlSerializer(typeof(WorldSpaceData)); using (Stream file = File.OpenRead(RegisteredPaths[Key])) { data = (WorldSpaceData)serializer.Deserialize(file); } }
public WorldSpace(string key, string path, GameSpace gameSpace) { RegisterPath(key, path); Key = key; data = new WorldSpaceData() { GameSpace = gameSpace.Key }; }