// This helper method prevents the player from keeping an entire sequence private void sequenceLock(Roll rRoll, bool bSeq) { if (bSeq) { MessageBox.Show(sPlayerName + " got a Sequence!", "Sequence", MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1, (MessageBoxOptions)0x40000); if (rRoll.iDie1 != iRoundCounter) { dwDice.disableDieOne(); } if (rRoll.iDie2 != iRoundCounter) { dwDice.disableDieTwo(); } if (rRoll.iDie3 != iRoundCounter) { dwDice.disableDieThree(); } } }