//-------------------------------------------------------------------------------------------------------------- // Imports static public void LoadProjectFile(Project project) { //Deserialize string path = Path.Combine(EditorHelper.GetProjectDirectory(), project.GetFileName()); DeserializeFromFile(path, project); }
//-------------------------------------------------------------------------------------------------------------- // Exports static public void SaveProjectFile(Project project) { //PreSave project.PreSave(); //Serialize string path = Path.Combine(EditorHelper.GetProjectDirectory(), project.GetFileName()); SerializeToFile(path, project); ExporterConstants.ExportToUnreal4(); }