private void OnExportConstantsUnreal4(object sender, EventArgs e) { if (ResourcesHandler.Project != null) { if (ExporterConstants.ExportToUnreal4()) EditorCore.LogInfo("Export Constants Finished"); } }
//-------------------------------------------------------------------------------------------------------------- // Exports static public void SaveProjectFile(Project project) { //PreSave project.PreSave(); //Serialize string path = Path.Combine(EditorHelper.GetProjectDirectory(), project.GetFileName()); SerializeToFile(path, project); ExporterConstants.ExportToUnreal4(); }