private void DrawPanel()
        {
            panelRect = new Rect(position.width - panelWidth, TOOLBAR_HEIGHT, panelWidth, position.height - TOOLBAR_HEIGHT);
            if (panelStyle.normal.background == null)
            {
                InitGUIStyles();
            }
            GUILayout.BeginArea(panelRect, panelStyle);
            GUILayout.BeginVertical();
            panelVerticalScroll = GUILayout.BeginScrollView(panelVerticalScroll);

            GUI.SetNextControlName("CONTROL_TITLE");

            GUILayout.Space(10);

            if (CurrentlySelectedNode != null)
            {
                bool differentNodeSelected = (m_cachedSelectedNode != CurrentlySelectedNode);
                m_cachedSelectedNode = CurrentlySelectedNode;
                if (differentNodeSelected)
                {
                    GUI.FocusControl(CONTROL_NAME);
                }

                if (CurrentlySelectedNode is UISpeechNode)
                {
                    EditableSpeechNode node = (CurrentlySelectedNode.Info as EditableSpeechNode);
                    GUILayout.Label("[" + node.ID + "] NPC Dialogue Node.", panelTitleStyle);
                    EditorGUILayout.Space();

                    GUILayout.Label("Character Name", EditorStyles.boldLabel);
                    GUI.SetNextControlName(CONTROL_NAME);
                    node.Name = GUILayout.TextField(node.Name);
                    EditorGUILayout.Space();

                    GUILayout.Label("Dialogue", EditorStyles.boldLabel);
                    node.Text = GUILayout.TextArea(node.Text);
                    EditorGUILayout.Space();

                    // Advance
                    if (node.Speech != null || node.Options == null || node.Options.Count == 0)
                    {
                        GUILayout.Label("Auto-Advance options", EditorStyles.boldLabel);
                        node.AdvanceDialogueAutomatically = EditorGUILayout.Toggle("Automatically Advance", node.AdvanceDialogueAutomatically);
                        if (node.AdvanceDialogueAutomatically)
                        {
                            node.AutoAdvanceShouldDisplayOption = EditorGUILayout.Toggle("Display continue option", node.AutoAdvanceShouldDisplayOption);
                            node.TimeUntilAdvance = EditorGUILayout.FloatField("Dialogue Time", node.TimeUntilAdvance);
                            if (node.TimeUntilAdvance < 0f)
                            {
                                node.TimeUntilAdvance = 0f;
                            }
                        }
                        EditorGUILayout.Space();
                    }

                    GUILayout.Label("Icon", EditorStyles.boldLabel);
                    node.Icon = (Sprite)EditorGUILayout.ObjectField(node.Icon, typeof(Sprite), false, GUILayout.ExpandWidth(true));
                    EditorGUILayout.Space();

                    GUILayout.Label("Audio Options", EditorStyles.boldLabel);
                    GUILayout.Label("Audio");
                    node.Audio = (AudioClip)EditorGUILayout.ObjectField(node.Audio, typeof(AudioClip), false);

                    GUILayout.Label("Audio Volume");
                    node.Volume = EditorGUILayout.Slider(node.Volume, 0, 1);
                    EditorGUILayout.Space();

                    GUILayout.Label("TMP Font", EditorStyles.boldLabel);
                    node.TMPFont = (TMPro.TMP_FontAsset)EditorGUILayout.ObjectField(node.TMPFont, typeof(TMPro.TMP_FontAsset), false);
                    EditorGUILayout.Space();

                    // Events
                    {
                        NodeEventHolder NodeEvent = CurrentAsset.GetNodeData(node.ID);
                        if (differentNodeSelected)
                        {
                            CurrentAsset.Event = NodeEvent.Event;
                        }

                        if (NodeEvent != null && NodeEvent.Event != null)
                        {
                            // Load the object and property of the node
                            SerializedObject   o = new SerializedObject(NodeEvent);
                            SerializedProperty p = o.FindProperty("Event");

                            // Load the dummy event
                            SerializedObject   o2 = new SerializedObject(CurrentAsset);
                            SerializedProperty p2 = o2.FindProperty("Event");

                            // Draw dummy event
                            GUILayout.Label("Events:", EditorStyles.boldLabel);
                            EditorGUILayout.PropertyField(p2);

                            // Apply changes to dummy
                            o2.ApplyModifiedProperties();

                            // Copy dummy changes onto the nodes event
                            p = p2;
                            o.ApplyModifiedProperties();
                        }
                    }
                }
                else if (CurrentlySelectedNode is UIOptionNode)
                {
                    EditableOptionNode node = (CurrentlySelectedNode.Info as EditableOptionNode);
                    GUILayout.Label("[" + node.ID + "] Option Node.", panelTitleStyle);

                    GUILayout.Label("Option text:", EditorStyles.boldLabel);
                    node.Text = GUILayout.TextArea(node.Text);

                    GUILayout.Label("TMP Font", EditorStyles.boldLabel);
                    node.TMPFont = (TMPro.TMP_FontAsset)EditorGUILayout.ObjectField(node.TMPFont, typeof(TMPro.TMP_FontAsset), false);
                }
            }
            else
            {
                GUILayout.Label("Conversation options.", panelTitleStyle);

                GUILayout.Label("Default name:", EditorStyles.boldLabel);
                CurrentAsset.DefaultName = EditorGUILayout.TextField(CurrentAsset.DefaultName);

                GUILayout.Label("Default Icon:", EditorStyles.boldLabel);
                CurrentAsset.DefaultSprite = (Sprite)EditorGUILayout.ObjectField(CurrentAsset.DefaultSprite, typeof(Sprite), false);

                GUILayout.Label("Default font:", EditorStyles.boldLabel);
                CurrentAsset.DefaultFont = (TMPro.TMP_FontAsset)EditorGUILayout.ObjectField(CurrentAsset.DefaultFont, typeof(TMPro.TMP_FontAsset), false);
            }

            GUILayout.EndScrollView();
            GUILayout.EndVertical();
            GUILayout.EndArea();
        }
        //--------------------------------------
        // Load New Asset
        //--------------------------------------

        public void LoadNewAsset(NPCConversation asset)
        {
            CurrentAsset = asset;
            Log("Loading new asset: " + CurrentAsset.name);

            // Clear all current UI Nodes
            uiNodes.Clear();

            // Deseralize the asset and get the conversation root
            EditableConversation conversation = CurrentAsset.DeserializeForEditor();

            if (conversation == null)
            {
                conversation = new EditableConversation();
            }
            ConversationRoot = conversation.GetRootNode();

            // If it's null, create a root
            if (ConversationRoot == null)
            {
                ConversationRoot = new EditableSpeechNode();
                ConversationRoot.EditorInfo.xPos   = (Screen.width / 2) - (UISpeechNode.Width / 2);
                ConversationRoot.EditorInfo.yPos   = 0;
                ConversationRoot.EditorInfo.isRoot = true;
                conversation.SpeechNodes.Add(ConversationRoot);
            }

            // Get a list of every node in the conversation
            List <EditableConversationNode> allNodes = new List <EditableConversationNode>();

            for (int i = 0; i < conversation.SpeechNodes.Count; i++)
            {
                allNodes.Add(conversation.SpeechNodes[i]);
            }
            for (int i = 0; i < conversation.Options.Count; i++)
            {
                allNodes.Add(conversation.Options[i]);
            }

            // For every node:
            // Find the children and parents by UID
            for (int i = 0; i < allNodes.Count; i++)
            {
                // Remove duplicate parent UIDs
                HashSet <int> noDupes = new HashSet <int>(allNodes[i].parentUIDs);
                allNodes[i].parentUIDs.Clear();
                foreach (int j in noDupes)
                {
                    allNodes[i].parentUIDs.Add(j);
                }

                allNodes[i].parents = new List <EditableConversationNode>();
                for (int j = 0; j < allNodes[i].parentUIDs.Count; j++)
                {
                    allNodes[i].parents.Add(conversation.GetNodeByUID(allNodes[i].parentUIDs[j]));
                }

                if (allNodes[i] is EditableSpeechNode)
                {
                    // Speech options
                    int count = (allNodes[i] as EditableSpeechNode).OptionUIDs.Count;
                    (allNodes[i] as EditableSpeechNode).Options = new List <EditableOptionNode>();
                    for (int j = 0; j < count; j++)
                    {
                        (allNodes[i] as EditableSpeechNode).Options.Add(
                            conversation.GetOptionByUID((allNodes[i] as EditableSpeechNode).OptionUIDs[j]));
                    }

                    // Speech following speech
                    (allNodes[i] as EditableSpeechNode).Speech = conversation.
                                                                 GetSpeechByUID((allNodes[i] as EditableSpeechNode).SpeechUID);
                }
                else if (allNodes[i] is EditableOptionNode)
                {
                    (allNodes[i] as EditableOptionNode).Speech =
                        conversation.GetSpeechByUID((allNodes[i] as EditableOptionNode).SpeechUID);
                }
            }

            // For every node:
            // 1: Create a corresponding UI Node to represent it, and add it to the list
            // 2: Tell any of the nodes children that the node is the childs parent
            for (int i = 0; i < allNodes.Count; i++)
            {
                EditableConversationNode node = allNodes[i];

                if (node is EditableSpeechNode)
                {
                    // 1
                    UISpeechNode uiNode = new UISpeechNode(node,
                                                           new Vector2(node.EditorInfo.xPos, node.EditorInfo.yPos));

                    uiNodes.Add(uiNode);

                    // 2
                    EditableSpeechNode speech = node as EditableSpeechNode;
                    if (speech.Options != null)
                    {
                        for (int j = 0; j < speech.Options.Count; j++)
                        {
                            speech.Options[j].parents.Add(speech);
                        }
                    }

                    if (speech.Speech != null)
                    {
                        speech.Speech.parents.Add(speech);
                    }
                }
                else
                {
                    // 1
                    UIOptionNode uiNode = new UIOptionNode(node,
                                                           new Vector2(node.EditorInfo.xPos, node.EditorInfo.yPos));

                    uiNodes.Add(uiNode);

                    // 2
                    EditableOptionNode option = node as EditableOptionNode;
                    if (option.Speech != null)
                    {
                        option.Speech.parents.Add(option);
                    }
                }
            }

            Recenter();
            Repaint();
#if UNITY_EDITOR
            UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene());
#endif
        }
        private void ReconstructEditableConversation(EditableConversation conversation)
        {
            if (conversation == null)
            {
                conversation = new EditableConversation();
            }

            // Get a list of every node in the conversation
            List <EditableConversationNode> allNodes = new List <EditableConversationNode>();

            for (int i = 0; i < conversation.SpeechNodes.Count; i++)
            {
                allNodes.Add(conversation.SpeechNodes[i]);
            }
            for (int i = 0; i < conversation.Options.Count; i++)
            {
                allNodes.Add(conversation.Options[i]);
            }

            // For every node:
            // Find the children and parents by UID
            for (int i = 0; i < allNodes.Count; i++)
            {
                // New parents list
                allNodes[i].parents = new List <EditableConversationNode>();

                // Get parents by UIDs
                //-----------------------------------------------------------------------------
                // UPDATE:  This behaviour has now been removed. Later in this function,
                //          the child->parent connections are constructed by using the
                //          parent->child connections. Having both of these behaviours run
                //          results in each parent being in the "parents" list twice.
                //
                // for (int j = 0; j < allNodes[i].parentUIDs.Count; j++)
                // {
                //     allNodes[i].parents.Add(conversation.GetNodeByUID(allNodes[i].parentUIDs[j]));
                // }
                //-----------------------------------------------------------------------------

                // Construct the parent->child connections
                //
                // V1.03
                if (conversation.SaveVersion <= (int)eSaveVersion.V1_03)
                {
                    // Construct Connections from the OptionUIDs and SpeechUIDs (which are now deprecated)
                    // This supports upgrading from V1.03 +

                    allNodes[i].Connections  = new List <EditableConnection>();
                    allNodes[i].ParamActions = new List <EditableSetParamAction>();

                    if (allNodes[i].NodeType == EditableConversationNode.eNodeType.Speech)
                    {
                        EditableSpeechNode thisSpeech = allNodes[i] as EditableSpeechNode;

                        // Speech options
                        int count = thisSpeech.OptionUIDs.Count;
                        for (int j = 0; j < count; j++)
                        {
                            int optionUID             = thisSpeech.OptionUIDs[j];
                            EditableOptionNode option = conversation.GetOptionByUID(optionUID);

                            thisSpeech.Connections.Add(new EditableOptionConnection(option));
                        }

                        // Speech following speech
                        {
                            int speechUID             = thisSpeech.SpeechUID;
                            EditableSpeechNode speech = conversation.GetSpeechByUID(speechUID);

                            if (speech != null)
                            {
                                thisSpeech.Connections.Add(new EditableSpeechConnection(speech));
                            }
                        }
                    }
                    else if (allNodes[i] is EditableOptionNode)
                    {
                        int speechUID             = (allNodes[i] as EditableOptionNode).SpeechUID;
                        EditableSpeechNode speech = conversation.GetSpeechByUID(speechUID);

                        if (speech != null)
                        {
                            allNodes[i].Connections.Add(new EditableSpeechConnection(speech));
                        }
                    }
                }
                //
                // V1.10 +
                else
                {
                    // For each node..  Reconstruct the connections
                    for (int j = 0; j < allNodes[i].Connections.Count; j++)
                    {
                        if (allNodes[i].Connections[j] is EditableSpeechConnection)
                        {
                            EditableSpeechNode speech = conversation.GetSpeechByUID(allNodes[i].Connections[j].NodeUID);
                            (allNodes[i].Connections[j] as EditableSpeechConnection).Speech = speech;
                        }
                        else if (allNodes[i].Connections[j] is EditableOptionConnection)
                        {
                            EditableOptionNode option = conversation.GetOptionByUID(allNodes[i].Connections[j].NodeUID);
                            (allNodes[i].Connections[j] as EditableOptionConnection).Option = option;
                        }
                    }
                }
            }

            // For every node:
            // Tell any of the nodes children that the node is the childs parent
            for (int i = 0; i < allNodes.Count; i++)
            {
                EditableConversationNode thisNode = allNodes[i];

                for (int j = 0; j < thisNode.Connections.Count; j++)
                {
                    if (thisNode.Connections[j].ConnectionType == EditableConnection.eConnectiontype.Speech)
                    {
                        (thisNode.Connections[j] as EditableSpeechConnection).Speech.parents.Add(thisNode);
                    }
                    else if (thisNode.Connections[j].ConnectionType == EditableConnection.eConnectiontype.Option)
                    {
                        (thisNode.Connections[j] as EditableOptionConnection).Option.parents.Add(thisNode);
                    }
                }
            }
        }
        private void ReconstructTree(EditableConversation ec, Conversation conversation, Dictionary <int, SpeechNode> dialogues, Dictionary <int, OptionNode> options)
        {
            // Speech nodes
            List <EditableSpeechNode> editableSpeechNodes = ec.SpeechNodes;

            for (int i = 0; i < editableSpeechNodes.Count; i++)
            {
                EditableSpeechNode editableNode = editableSpeechNodes[i];
                SpeechNode         speechNode   = dialogues[editableNode.ID];

                // Connections
                List <EditableConnection> editableConnections = editableNode.Connections;
                for (int j = 0; j < editableConnections.Count; j++)
                {
                    int childID = editableConnections[j].NodeUID;

                    // Construct node->Speech
                    if (editableConnections[j].ConnectionType == EditableConnection.eConnectiontype.Speech)
                    {
                        SpeechConnection connection = new SpeechConnection(dialogues[childID]);
                        CopyConnectionConditions(editableConnections[j], connection);
                        speechNode.Connections.Add(connection);
                    }
                    // Construct node->Option
                    else if (editableConnections[j].ConnectionType == EditableConnection.eConnectiontype.Option)
                    {
                        OptionConnection connection = new OptionConnection(options[childID]);
                        CopyConnectionConditions(editableConnections[j], connection);
                        speechNode.Connections.Add(connection);
                    }
                }

                // Root?
                if (editableNode.EditorInfo.isRoot)
                {
                    conversation.Root = dialogues[editableNode.ID];
                }
            }


            // Option nodes
            List <EditableOptionNode> editableOptionNodes = ec.Options;

            for (int i = 0; i < editableOptionNodes.Count; i++)
            {
                EditableOptionNode editableNode = editableOptionNodes[i];
                OptionNode         optionNode   = options[editableNode.ID];

                // Connections
                List <EditableConnection> editableConnections = editableNode.Connections;
                for (int j = 0; j < editableConnections.Count; j++)
                {
                    int childID = editableConnections[j].NodeUID;

                    // Construct node->Speech
                    if (editableConnections[j].ConnectionType == EditableConnection.eConnectiontype.Speech)
                    {
                        SpeechConnection connection = new SpeechConnection(dialogues[childID]);
                        CopyConnectionConditions(editableConnections[j], connection);
                        optionNode.Connections.Add(connection);
                    }
                }
            }
        }
예제 #5
0
 public EditableOptionConnection(EditableOptionNode node) : base()
 {
     Option  = node;
     NodeUID = node.ID;
 }