예제 #1
0
        /// <summary>
        /// 简单渲染
        /// </summary>
        /// <param name="list"></param>
        public void SimpleDrawList(ReorderableList list)
        {
            if (chatNode == null)
            {
                chatNode = target as ChatNode;
            }


            //  Debug.Log("简单渲染中");
            //获取序列化后的chatslist数据
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;

            list.drawHeaderCallback = (Rect rect) =>
            {
                string title = "对话列表";
                GUI.Label(rect, title);
            };

            list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
            {
                #region 自定义渲染动态节点

                XNode.Node     node = serializedObject.targetObject as XNode.Node;
                XNode.NodePort port = node.GetPort(fieldName + " " + index);

                EditorGUI.LabelField(rect, "");
                if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
                #endregion
            };

            list.elementHeightCallback = (int index) =>
            {
                if (chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(0);
                }
            };
        }
예제 #2
0
        public Node  MoveNext(out Current current)
        {
            NodePort exitPort = GetOutputPort("Output");

            if (!exitPort.IsConnected)
            {
                current = Current.Start;
                Debug.Log("Start节点未连接");
                return(this);
            }


            Node node = exitPort.Connection.node;

            //性能较低
            //if (node.GetType()==typeof(ChatNode))
            //{
            //	current = Current.Chat;
            //}


            ChatNode cnode = node as ChatNode;

            if (cnode != null)
            {
                current = Current.Chat;
                return(cnode);
            }

            current = Current.Start;

            OptionNode onode = node as OptionNode;

            if (onode != null)
            {
                current = Current.Option;
                return(onode);
            }

            return(this);
        }
예제 #3
0
        public Node  MoveNext(int index, out Current current)
        {
            Node temp = this;

            foreach (var port in DynamicOutputs)
            {
                if (port.fieldName == "options" + " " + index.ToString())
                {
                    if (!port.IsConnected)
                    {
                        current = Current.Null;

                        return(temp);
                    }
                    //如果连上了,返回连上的Node
                    temp = port.Connection.node;

                    ChatNode cnode = temp as ChatNode;
                    if (cnode != null)
                    {
                        current = Current.Chat;
                        return(cnode);
                    }
                    OptionNode onode = temp as OptionNode;
                    if (onode != null)
                    {
                        current = Current.Option;
                        return(onode);
                    }
                    current = Current.Option;
                    return(temp);
                }
            }
            current = Current.Option;
            return(temp);
        }
예제 #4
0
        public void DrawList(ReorderableList list)
        {
            IList l = list.list;

            if (chatNode == null)
            {
                chatNode = target as ChatNode;
            }


            if (dialogueGraph == null)
            {
                dialogueGraph = window.graph as DialogueGraph;
            }

            tAsset = dialogueGraph.GetAsset();

            if (tAsset != null)
            {
                foreach (var person in tAsset.persons)
                {
                    //Debug.Log("角色名" + person.Name);
                    chatNode.tPersonNameList.Add(person.Name);
                }
            }

            //获取序列化后的chatslist数据
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;

            list.drawHeaderCallback = (Rect rect) => {
                // Debug.Log("AAAAAAAAAAAAAAAAA");
                string title = "对话列表";
                GUI.Label(rect, title);
            };

            list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
            {
                //if (MilliSeconds() < lastBodyGUITime + 100)
                //{
                //    return;
                //}

                //lastBodyGUITime = MilliSeconds();


                #region 自定义渲染动态节点

                XNode.Node     node = serializedObject.targetObject as XNode.Node;
                XNode.NodePort port = node.GetPort(fieldName + " " + index);

                EditorGUI.LabelField(rect, "");
                if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }

                #endregion

                #region 详细定义每个元素的位置



                // 设置属性名宽度
                //EditorGUIUtility.labelWidth = 1;
                Rect position = rect;
                position.height = EditorGUIUtility.singleLineHeight;

                //单个singlechatclass数据
                SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause)
                {
                    //这里用原本的对话内容代替停止的时间


                    Rect typeRect = new Rect(position)
                    {
                        width  = 130,
                        y      = position.y + 5,
                        height = 20
                    };

                    Rect methodNameRect = new Rect(typeRect)
                    {
                        width  = position.width - 140,
                        x      = position.x + 140,
                        height = 20
                    };

                    SerializedProperty content_Timeproperty = itemData.FindPropertyRelative("content");
                    SerializedProperty typeproperty         = itemData.FindPropertyRelative("chatType");

                    content_Timeproperty.stringValue = EditorGUI.TextArea(methodNameRect, content_Timeproperty.stringValue);

                    SingleChatClass temp = chatNode.chatslist[index];
                    ChatType        ty   = new ChatType();
                    ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType);

                    typeproperty.enumValueIndex = (int)ty;
                }
                else
                {
                    Rect iconRect = new Rect(position)
                    {
                        width  = 50,
                        height = 50
                    };

                    Rect nameTypeRect = new Rect(position)
                    {
                        width = position.width - 270,
                        x     = position.x + 60
                    };

                    Rect typeRect = new Rect(nameTypeRect)
                    {
                        width  = position.width - 270,
                        y      = nameTypeRect.y + EditorGUIUtility.singleLineHeight + 7,
                        height = 20
                    };
                    Rect contentRect = new Rect(position)
                    {
                        width  = position.width - 140,
                        height = 50,
                        x      = position.x + 140
                    };

                    iconProperty = itemData.FindPropertyRelative("emoji");
                    SerializedProperty nameProperty    = itemData.FindPropertyRelative("name");
                    SerializedProperty contentproperty = itemData.FindPropertyRelative("content");
                    SerializedProperty typeproperty    = itemData.FindPropertyRelative("chatType");



                    iconProperty.objectReferenceValue =
                        EditorGUI.ObjectField(iconRect, iconProperty.objectReferenceValue, typeof(Sprite), false);



                    SingleChatClass temp = chatNode.chatslist[index];

                    nameProperty.intValue = EditorGUI.Popup(nameTypeRect, temp.name, chatNode.tPersonNameList.ToArray());

                    ChatType ty = new ChatType();
                    ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType);

                    typeproperty.enumValueIndex = (int)ty;

                    contentproperty.stringValue =
                        EditorGUI.TextArea(contentRect, contentproperty.stringValue);
                }


                #endregion
            };

            list.elementHeightCallback = (int index) => {
                //Debug.Log("CCCCCCCCCCCCCCCCC");
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);

                    if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause)
                    {
                        return(EditorGUI.GetPropertyHeight(itemData) + 12);
                    }

                    return(EditorGUI.GetPropertyHeight(itemData) + 36);
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
        }
예제 #5
0
        public override void OnBodyGUI()
        {
            if (chatNode == null)
            {
                chatNode = target as ChatNode;
            }



            // Debug.Log("操作chatnode中");
            // serializedObject.Update();
            // base.OnBodyGUI();
            // NodeEditorGUILayout.PropertyField(serializedObject.FindProperty("ChatNodeID"));
            foreach (XNode.NodePort Port in target.Ports)
            {
                if (NodeEditorGUILayout.IsDynamicPortListPort(Port))
                {
                    continue;
                }
                NodeEditorGUILayout.PortField(Port);
            }

            //对对话列表进行序列化
            bool forceReset = false;

            //Debug.Log("我是最优先的吗");
            if (chatNode.lastIsMax != chatNode.IsMax)
            {
                forceReset         = true;
                chatNode.lastIsMax = chatNode.IsMax;
            }

            //姓名元素重载判定
            if (tAsset != null)
            {
                tAsset = dialogueGraph.GetAsset();
                bool isNameEqual = true;
                if (chatNode.tPersonNameList.Count == tAsset.persons.Count)
                {
                    for (int i = 0; i < tAsset.persons.Count; i++)
                    {
                        if (chatNode.tPersonNameList[i] != tAsset.persons[i].Name)
                        {
                            isNameEqual = false;
                            chatNode.tPersonNameList[i] = tAsset.persons[i].Name;
                        }
                    }

                    if (!isNameEqual)
                    {
                        forceReset = true;
                    }
                }
                else
                {
                    chatNode.tPersonNameList.Clear();

                    forceReset = true;
                }
            }

            if (chatNode.IsMax)
            {
                //  Debug.Log("重复渲染节点");
                NodeEditorGUILayout.DynamicPortList("chatslist", typeof(SingleChatClass), serializedObject, NodePort.IO.Output, Node.ConnectionType.Override, Node.TypeConstraint.None, DrawList, forceReset);



                if (GUILayout.Button("Minimize", EditorStyles.miniButton))
                {
                    chatNode.IsMax = false;
                }

                //serializedObject.ApplyModifiedProperties();
            }
            else
            {
                NodeEditorGUILayout.DynamicPortList("chatslist", typeof(SingleChatClass), serializedObject, NodePort.IO.Output, Node.ConnectionType.Override, Node.TypeConstraint.None, SimpleDrawList, forceReset);
                if (GUILayout.Button("Maximize", EditorStyles.miniButton))
                {
                    chatNode.IsMax = true;
                }
            }

            #region Old
            //GUI.color = Color.white;
            //serializedObject.Update();
            //if (chatNode == null)
            //chatNode = target as ChatNode;

            //foreach (XNode.NodePort dynamicPort in target.DynamicPorts)
            //{
            //    if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
            //    NodeEditorGUILayout.PortField(dynamicPort);
            //}
            //NodeEditorGUILayout.DynamicPortList("chatslist", typeof(SingleChatClass), serializedObject, NodePort.IO.Output, Node.ConnectionType.Override);
            ////  NodeEditorGUILayout.PortField(Port);

            //NodeEditorGUILayout.PropertyField(serializedObject.FindProperty("chatslist"));

            //aaa.DoLayoutList();
            //serializedObject.ApplyModifiedProperties();
            //base.OnBodyGUI();
            #endregion
        }