void Awake() { if (instance) { DestroyImmediate(gameObject); } else { DontDestroyOnLoad(gameObject); instance = this; } }
private void Awake() { _dialogueUI = FindObjectOfType <DialogueUI>(); _background = GetComponentInParent <Image>(); _background.color = Color.clear; _animator = GetComponent <Animator>(); AnimationClip[] animationClips = _animator.runtimeAnimatorController.animationClips; _animations = new Dictionary <string, string>() { ["FadeIn"] = animationClips[0].name, ["FadeOut"] = animationClips[1].name, }; _dialogueUI.onLineFinishDisplaying.AddListener(FadeIn); _dialogueUI.onLineStart.AddListener(FadeOut); _dialogueUI.onDialogueEnd.AddListener(FadeOut); }
private void Awake() { _dialogueUI = GetComponent <DialogueUI>(); _dialogueUI.onLineUpdate.AddListener(UpdateText); _dialogueUI.onDialogueEnd.AddListener(DefaultCurrentDialogueContainer); if (defaultDialogueContainer != null) { _dialogueUI.dialogueContainer = defaultDialogueContainer.container; _currentTextElement = defaultDialogueContainer.textElement; } else { Debug.LogWarning("No default dialogue container set in DialoguePlacer"); } // Disable all dialogueContainer is the scene. foreach (DialogueContainer dialogueContainer in FindObjectsOfType <DialogueContainer>()) { dialogueContainer.container.SetActive(false); } }