/// <summary> /// Close this widget. /// </summary> public virtual void Close() { if (!m_IsShowing) { return; } m_IsShowing = false; TweenCanvasGroupAlpha(m_CanvasGroup.alpha, 0f); TweenTransformScale(m_RectTransform.localScale, Vector3.zero); WidgetUtility.PlaySound(this.m_CloseSound, 1.0f); m_CanvasGroup.interactable = false; m_CanvasGroup.blocksRaycasts = false; if (this.m_ShowAndHideCursor) { m_CurrentVisibleWidgets.Remove(this); if (m_CurrentVisibleWidgets.Count == 0) { //Cursor.lockState = m_PreviousCursorLockMode; //Cursor.visible = m_PreviousCursorVisibility; if (this.m_CameraController != null) { this.m_CameraTransform.SendMessage("Deactivate", this.m_CameraPreset, SendMessageOptions.DontRequireReceiver); //this.m_CameraController.enabled = m_PreviousCameraControllerEnabled; if (this.m_CameraController.enabled && this.m_FocusPlayer) { this.m_CameraController.SendMessage("Focus", false, SendMessageOptions.DontRequireReceiver); } } } } Execute("OnClose", new CallbackEventData()); }
public override void Repaint() { if (ObservedItem != null) { Notification container = Container as Notification; if (this.m_Text != null) { this.m_Text.text = WidgetUtility.ColorString(ObservedItem.text, ObservedItem.color); DelayCrossFade(this.m_Text, ObservedItem); } if (this.m_Time != null) { this.m_Time.text = (string.IsNullOrEmpty(container.timeFormat) ? "" : "[" + DateTime.Now.ToString(container.timeFormat) + "] "); DelayCrossFade(this.m_Time, ObservedItem); } if (this.m_Icon != null) { this.m_Icon.gameObject.SetActive(ObservedItem.icon != null); if (ObservedItem.icon != null) { this.m_Icon.overrideSprite = ObservedItem.icon; DelayCrossFade(this.m_Icon, ObservedItem); } } } }
public static void LockAll(bool state) { UIWidget[] widgets = WidgetUtility.FindAll <UIWidget>(); for (int i = 0; i < widgets.Length; i++) { widgets[i].Lock(state); } }
public void Show(string name) { UIWidget widget = WidgetUtility.Find <UIWidget>(name); if (widget != null) { widget.Show(); } }
public void Close(string name) { UIWidget widget = WidgetUtility.Find <UIWidget>(name); if (widget != null) { widget.Close(); } }
/// <summary> /// Show this widget. /// </summary> public virtual void Show() { if (this.m_IsShowing) { return; } this.m_IsShowing = true; gameObject.SetActive(true); if (this.m_Focus) { Focus(); } TweenCanvasGroupAlpha(m_CanvasGroup.alpha, 1f); TweenTransformScale(Vector3.ClampMagnitude(m_RectTransform.localScale, 1.9f), Vector3.one); WidgetUtility.PlaySound(this.m_ShowSound, 1.0f); m_CanvasGroup.interactable = true; m_CanvasGroup.blocksRaycasts = true; Canvas.ForceUpdateCanvases(); for (int i = 0; i < this.m_Scrollbars.Length; i++) { this.m_Scrollbars[i].value = 1f; } if (this.m_ShowAndHideCursor) { if (m_CurrentVisibleWidgets.Count == 0) { m_PreviousCursorLockMode = Cursor.lockState; m_PreviousCursorVisibility = Cursor.visible; if (m_CameraController != null) { m_PreviousCameraControllerEnabled = m_CameraController.enabled; } } m_CurrentVisibleWidgets.Add(this); if (m_CameraController != null && !Input.GetKey(this.m_Deactivate)) { this.m_CameraController.enabled = false; if (this.m_FocusPlayer) { this.m_CameraController.SendMessage("Focus", true, SendMessageOptions.DontRequireReceiver); } } Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } Execute("OnShow", new CallbackEventData()); }
private IEnumerator DelayTooltip(float delay) { float time = 0.0f; yield return(true); while (time < delay) { time += Time.deltaTime; yield return(true); } instance.Show(WidgetUtility.ColorString(tooltipTitle, color), WidgetUtility.ColorString(tooltip, color), icon, m_PropertyPairs, width, showBackground); }
/// <summary> /// Start is called on the frame when a script is enabled just before any of the Update methods is called the first time. /// </summary> private void Start() { //Find tooltip instance with name "Tooltip" instance = WidgetUtility.Find <Tooltip> (instanceName); //Check if an instance of UITooltip is located in scene if (enabled && instance == null) { //No instance -> disable trigger enabled = false; } this.m_PropertyPairs = new List <KeyValuePair <string, string> >(); for (int i = 0; i < properties.Length; i++) { this.m_PropertyPairs.Add(new KeyValuePair <string, string>(properties[i].key, properties[i].value)); } }
/// <summary> /// Close this widget. /// </summary> public virtual void Close() { if (!m_IsShowing) { return; } m_IsShowing = false; TweenCanvasGroupAlpha(m_CanvasGroup.alpha, 0f); TweenTransformScale(m_RectTransform.localScale, Vector3.zero); WidgetUtility.PlaySound(closeSound, 1.0f); m_CanvasGroup.interactable = false; m_CanvasGroup.blocksRaycasts = false; if (onClose != null) { onClose.Invoke(); } }
/// <summary> /// Show this widget. /// </summary> public virtual void Show() { if (m_IsShowing) { return; } m_IsShowing = true; gameObject.SetActive(true); if (m_Focus) { Focus(); } TweenCanvasGroupAlpha(m_CanvasGroup.alpha, 1f); TweenTransformScale(Vector3.ClampMagnitude(m_RectTransform.localScale, 1.9f), Vector3.one); WidgetUtility.PlaySound(showSound, 1.0f); m_CanvasGroup.interactable = true; m_CanvasGroup.blocksRaycasts = true; if (onShow != null) { onShow.Invoke(); } }
public virtual void Show(NotificationOptions settings, UnityAction <int> result, params string[] buttons) { Show(settings.title, WidgetUtility.ColorString(settings.text, settings.color), settings.icon, result, buttons); }