private IEnumerator Start() { yield return(new WaitForSeconds(1f)); this.m_QuestCollection = GetComponent <QuestCollection>(); QuestManager.current.OnQuestStatusChanged += OnQuestStatusChanged; QuestManager.current.OnTaskProgressChanged += OnTaskChanged; QuestManager.current.OnTaskStatusChanged += OnTaskChanged; UpdateQuestIndicator(); }
protected override void Start() { base.Start(); this.m_QuestCollection = GetComponent <QuestCollection>(); }