public BasePlayer TryRecruit(string playerPartialName) { if (BasePlayer.activePlayerList.Count(p => p.displayName.IndexOf(playerPartialName, StringComparison.InvariantCultureIgnoreCase) != -1) != 1) { return(null); } BasePlayer recruit = BasePlayer.activePlayerList.Single(p => p.displayName.IndexOf(playerPartialName, StringComparison.InvariantCultureIgnoreCase) != -1); if (recruit == Boss || PendingRequest.Contains(recruit) || Henchmen.Contains(recruit)) { return(null); } PendingRequest.Add(recruit); return(recruit); }
public bool TryPromote(BasePlayer player) { if (PendingRequest.Contains(player)) { PendingRequest.Remove(player); } if (Outlaws.Contains(player)) { Outlaws.Remove(player); } if (!Henchmen.Contains(player)) { Henchmen.Add(player); return(true); } return(false); }
public void SetBoss(BasePlayer newBoss) { if (currentBoss != newBoss) { currentBoss = newBoss; if (currentBoss == null) { noBossSince = DateTime.Now; } Outlaws.Clear(); PendingRequest.Clear(); foreach (Henchman hench in Henchmen.All()) { hench.Player.inventory.Strip(); } Henchmen.Clear(); LootContainer = null; } }
public DevilsIslandState() { Outlaws = new Outlaws(); Henchmen = new Henchmen(); PendingRequest = new List <BasePlayer>(); }