public PlayerModel(Game1 game) { headModel = new CubeModelForPlayer(game, 8, 8, 8, TexturePosInfoGenerator.Head); bodyModel = new CubeModelForPlayer(game, 8, 12, 4, TexturePosInfoGenerator.Body); armModelLeft = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.ArmLeft); armModelRight = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.ArmRight); legModelLeft = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.LegLeft); legModelRight = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.LegRight); }