private void AddToWallList(List <MazeWall> walls, int xstart, int ystart, int xend, int yend) { //if (xstart == xend && ystart == yend) //{ // //Length is 1, don't add // return; //} if (xend - xstart <= 1 && yend - ystart <= 1) { return; } MazeWall wall = new MazeWall(xstart, ystart, xend, yend); walls.Add(wall); //Console.WriteLine("New wall found: " + xstart + ":" + ystart + " " + xend + ":" + yend); }
private void AddToWallList(List<MazeWall> walls, int xstart, int ystart, int xend, int yend) { //if (xstart == xend && ystart == yend) //{ // //Length is 1, don't add // return; //} if (xend - xstart <= 1 && yend - ystart <= 1) { return; } MazeWall wall = new MazeWall(xstart, ystart, xend, yend); walls.Add(wall); //Console.WriteLine("New wall found: " + xstart + ":" + ystart + " " + xend + ":" + yend); }
public WallModel(MazeWall mazeWall) { this.mazeWall = mazeWall; //GoGenerateVertices(TexturePosInfoGenerator.FullImage); }