/// <summary> /// Called by window event. /// From an external call use the triggerer. UnUse() instead. /// </summary> protected virtual void CloseTreasureChest() { open = false; if (lastChest == this) { lastChest = null; } triggerer.UnUse(); // Bit of a special case window.OnHide -= window_OnHide; lootWindow.OnRemovedItem -= lootWindow_OnRemovedItem; }
/// <summary> /// Open this treasure chest, auto. closes the previous one. /// From an external call use the triggerer. Use() instead. /// </summary> protected virtual void OpenTreasureChest() { if (this != lastChest && lastChest != null) { lastChest.CloseTreasureChest(); } lastChest = this; // Set items lootWindow.SetItems(items, true); window.OnHide += window_OnHide; lootWindow.OnRemovedItem += lootWindow_OnRemovedItem; if (open == false) { window.Show(); open = true; } }
public override void OnReset() { items = null; chest = null; }
public override void OnReset() { chest = null; open = false; }
/// <summary> /// Called by window event. /// From an external call use the triggerer. UnUse() instead. /// </summary> protected virtual void CloseTreasureChest() { open = false; if (lastChest == this) lastChest = null; triggerer.UnUse(); // Bit of a special case window.OnHide -= window_OnHide; lootWindow.OnRemovedItem -= lootWindow_OnRemovedItem; }
/// <summary> /// Open this treasure chest, auto. closes the previous one. /// From an external call use the triggerer. Use() instead. /// </summary> protected virtual void OpenTreasureChest() { if (this != lastChest && lastChest != null) lastChest.CloseTreasureChest(); lastChest = this; // Set items lootWindow.SetItems(items, true); window.OnHide += window_OnHide; lootWindow.OnRemovedItem += lootWindow_OnRemovedItem; if (open == false) { window.Show(); open = true; } }
public override void OnReset() { chest = null; }