/// <summary> /// Start animation. /// </summary> /// <param name="control">Control to use.</param> /// <param name="transitionType">TransitionType instance.</param> /// <param name="duration">Duration time in milliseconds.</param> /// <param name="actionHandler">AnimationAction delegate.</param> /// <param name="evaluatorHandler">AnimationFinishedEvaluator delegate.</param> protected void Start(Control control, TransitionType transitionType, int duration, AnimationAction actionHandler, AnimationFinishedEvaluator evaluatorHandler) { this._targetControl = control; this.TransitionType = transitionType; this._actionHandler = actionHandler; this._evaluatorHandler = evaluatorHandler; this.Counter = 0; this.StartTime = 0; this.TargetTime = duration; this._timer = DelayedCall.Start(this.DoAnimation, duration); }
public static DelayedCall StartAsync(Callback callback, int interval) { DelayedCall result = CreateAsync(callback, interval); if (interval > 0) { result.Start(); } else if (interval == 0) { result.FireNow(); } return(result); }