/// <summary> /// Starts rendering a new frame with the black style. This gives the renderer a chance to cash some resources. /// </summary> public override void BeginFrame(BeginFrameRendererEventArgs args) { _CenteredTextStringFormat = new StringFormat(); _CenteredTextStringFormat.Alignment = StringAlignment.Center; _CenteredTextStringFormat.LineAlignment = StringAlignment.Center; _TopCenteredTextStringFormat = new StringFormat(); _TopCenteredTextStringFormat.Alignment = StringAlignment.Center; _TopCenteredTextStringFormat.LineAlignment = StringAlignment.Near; // With this fx and fy we convert between logical units and pixels. _ScaleFactorX = (float)args.Bounds.Width / args.Layout.LogicalWidth; _ScaleFactorY = (float)args.Bounds.Height / args.Layout.LogicalHeight; _KeysBounds = args.Bounds; float min = Math.Min(_ScaleFactorX, _ScaleFactorY); float keyFontSize = min * LinearKeyboardLayout.NormalKeySize / _KeyFontSizeRatio; float hintFontSize = min * LinearKeyboardLayout.NormalKeySize / _HintFontSizeRatio; if (keyFontSize < 1) keyFontSize = 1; if (hintFontSize < 1) hintFontSize = 1; _KeyFont = new Font(args.Font.FontFamily, keyFontSize); _HintFont = new Font(args.Font.FontFamily, hintFontSize); if (ForceAntiAlias) args.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; }
/// <summary> /// Called when the control starts rendering a new frame. /// </summary> /// <param name="args">Provides context information.</param> public virtual void BeginFrame(BeginFrameRendererEventArgs args) { }